• Always wrong collision model when compiling.
    1 replies, posted
[B]Hello![/B] I made a static prop for Garry's Mod so I obviously made a collision model for it, but after compiling the model, for an unknown reason, Crowbar Compiler decides to change the collision model to something else: Before compiling : [IMG]https://image.prntscr.com/image/_JM4FRuDRRK8VBO8uChaCw.png[/IMG] After compiling : [IMG]https://image.prntscr.com/image/SlXv6C0gTTiWDdQb0co9YA.png[/IMG] Could somebody help me please? [B]Thanks![/B]
[QUOTE=The Valve Community Developer Wiki]$concave The vphysics collision model is not a single convex hull. [U]If not set, it'll make a single convex hull out of whatever geometry you give it.[/U][/QUOTE] [URL]https://developer.valvesoftware.com/wiki/QC_Commands#.24collisionmodel_options[/URL] and [URL]https://developer.valvesoftware.com/wiki/$collisionmodel[/URL]
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