• Gman with multiple skins
    5 replies, posted
I recently got addicted to making reskins, but I want to have many Gman skins at once (i love Gman) for pointless pictures/videos (about 4 or atleast 2 skins, and maybe hexed if you can). the directories for the skins could be like materials/models/gman1 materials/models/gman2 3 4 5 and/or name the materials gman_sheet1 2 3 4 and so on. and dont worry about the face and others, I just want to reskin the suit :D I dont want to be a problem, but can anyone do this?
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You could do this rather easily with Skingroups. I sadly do not know how they work. Ask around, apparently they are pretty easy.
[QUOTE=Reno360;32398815]You could do this rather easily with Skingroups. I sadly do not know how they work. Ask around, apparently they are pretty easy.[/QUOTE] skingroups? interesting..... thank you. I've got to find out more
[url=http://developer.valvesoftware.com/wiki/$texturegroup]Texture Groups at the Valve Developer Wiki[/url] You'll have to decompile and recompile the model for this to work, however. More than likely GMan's eyelid posing will also be rendered moot afterwards, too, as this happens with every HL2 human.
[QUOTE=Squiddy;32412578][url=http://developer.valvesoftware.com/wiki/$texturegroup]Texture Groups at the Valve Developer Wiki[/url] You'll have to decompile and recompile the model for this to work, however. More than likely GMan's eyelid posing will also be rendered moot afterwards, too, as this happens with every HL2 human.[/QUOTE] that is what i meant, recompile the model so it has multiple skins (I'm sorry that I didnt mention that at first, I know im an idiot)
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