Hi there. Ive managed to extract the files from No Mans Sky and I'm trying to get its models ported. Textures ive managed to get into a DDS format which is fine because i can convert them to anything I want but the model files hmmm now thats a handful. There are many seperate meshes for each part of everything. Heres an example:
[IMG]http://image.prntscr.com/image/7624e63186c94898995ee83e5c11080b.jpeg[/IMG]
Heres one engine variation model file:
[IMG]http://image.prntscr.com/image/a6ae12db9b014aae8088890330c1a55f.jpeg[/IMG]
Now how the hell do i open this file? So far ive researched that this is just a container, a bit like a database where everything goes in here but is there anyway to open it and extract its model? Thanks
MBIN Files are a compressed format that holds the models, as you can see... fortunately, there's a program that extract files from MBIN format.
[url]https://nomansskymods.com/tag/tool/[/url]
look at this page and give it a shot, I'm currently preparing to get models from NMS as well. I will try to catch some creatures, (But since all of the alien creatures, xcept the NPC are procedural, I dunno how can I extract them completed, those might be separeted in body parts and I might screw up putting the parts together. :P
the ships seems to be individual meshes and are much easier than procedural creatures :3, (Xcept perhaps the Freighters that have internal base building feature)
Good luck.
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