• Team Fortress 2 Blender materials settings
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Importing the model and textures hasn't been a problem for me, but I want to fine tune the materials. I need to know the settings of the diffuse and specular for the materials, so that the model in Blender looks like the ones within the game. Having it look in-game would assist in making models for the Workshop. My approximation so far is Diffuse * Color: Hex Value B6B7F4 * Shader: Lambert * Intensity: 1.00 * Ramp: Off Specular * Color: Hex Value FCE1D4 * Shader: Phong * Intensity: 0.06 * Hardness: 50 * Ramp: Off
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