Importing the model and textures hasn't been a problem for me, but I want to fine tune the materials.
I need to know the settings of the diffuse and specular for the materials, so that the model in Blender looks like the ones within the game. Having it look in-game would assist in making models for the Workshop.
My approximation so far is
Diffuse
* Color: Hex Value B6B7F4
* Shader: Lambert
* Intensity: 1.00
* Ramp: Off
Specular
* Color: Hex Value FCE1D4
* Shader: Phong
* Intensity: 0.06
* Hardness: 50
* Ramp: Off
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