• Player Model Animation Question
    2 replies, posted
Hey all, just a quick question I have; Could I simply grab a model, set animations to a specific animation title in the .qc and it'll show up in game for THAT model specifically?
In essence, yes. I assume you mean something like replacing an idle animation with say, a repeated wave or something. If so, that can work but bare in mind any IK chain data and blending if they're commonly used animations by NPCs or players. Weapon gestures will also have to be taken into account. Sometimes models work by importing animations via pre-compiled 'models' and import their animation data from them, but I think the QC of the model itself overrides any of those, so it will show up for that specific model and not all of them who use the imported animation 'model'. Bare in mind there can be coding conflictions as well. I haven't got a clue how GMods player model animations work to keep compatibility between games.
I can override the Animation Translation function, but thank you for clarifying that! :)
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