[QUOTE]GUIStudioMDL 2.2/Source - ?2007 Neil 'Jed' Jedrzejewski - [url]http://www.wunderboy.org/[/url]
Loaded QC file - "C:\Users\lsj\Desktop\cz80\mdldecompiler.qc"
Added game config - "Garry's Mod"
Created command line: "C:\Program Files (x86)\Steam\steamapps\zktkah\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -nop4 -nox360 C:\Users\lsj\Desktop\cz80\mdldecompiler.qc
MountFilesystem( 4001 ) failed: SteamMountFilesystem(5480,4001,0x177bf8f8=,0x177bf7e8) failed with error 5: No CS online with App 4001 Ver 164
[/QUOTE]
is there anybody knows how to fix this?
Do you have a proper gameinfo.txt file inside the gmod folder
[QUOTE=cra0kalo;42785825]Do you have a proper gameinfo.txt file inside the gmod folder[/QUOTE]
yeah i checked twice already
change your tools to common/half-life 2/bin
SourceSDK doesn't work, atleast for me
[QUOTE=uaredead2020;42787111]change your tools to common/half-life 2/bin
SourceSDK doesn't work, atleast for me[/QUOTE]
that still doesn't work for me
Try using StudioCompiler instead. Set the tool directory to the bin folder uaredead2020 mentioned, and set the game directory to where you have Garry's Mod installed.
[QUOTE=Katra804;42800860]Try using StudioCompiler instead. Set the tool directory to the bin folder uaredead2020 mentioned, and set the game directory to where you have Garry's Mod installed.[/QUOTE]
I:/Programs File (x86)/Steam/SteamApps/common/Half-Life 2 Deathmatch/bin/studiomdl.exe -game "I:\Programs File (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\owner\Desktop\Metro 2033 Guard Models\decompiled Models\green_coat"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\users\owner\desktop\metro
2033 guard models\decompiled models\"
gamedir: "I:\Programs File (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\"
g_path:
"C:\Users\owner\Desktop\Metro 2033 Guard Models\decompiled Models\green_coat"
Building
binary model files...
Working on "green_coat.qc"
Error opening c:\users\owner\desktop\metro
2033 guard models\decompiled models\green_coat.qc
StudioMDL Thread complete
Mind posting your .qc?
[QUOTE=Katra804;42806321]Mind posting your .qc?[/QUOTE]
[url]http://pastebin.com/eQvHuVVd[/url] Its actually one of DeveloperConsol models. I was recompiling it with a new texture.
[QUOTE=Halokiller38;42806205]I:/Programs File (x86)/Steam/SteamApps/common/Half-Life 2 Deathmatch/bin/studiomdl.exe -game "I:\Programs File (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\owner\Desktop\Metro 2033 Guard Models\decompiled Models\green_coat"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\users\owner\desktop\metro
2033 guard models\decompiled models\"
gamedir: "I:\Programs File (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\"
g_path:
"C:\Users\owner\Desktop\Metro 2033 Guard Models\decompiled Models\green_coat"
Building
binary model files...
Working on "green_coat.qc"
Error opening c:\users\owner\desktop\metro
2033 guard models\decompiled models\green_coat.qc
StudioMDL Thread complete[/QUOTE]
qdir: "c:\users\owner\desktop\metro
Here's your issue. It seems it isn't able to get into a folder name with spaces. Put it someplace where there are no space and change the QC obviously to reflect that.
Like Metro_2033_guard_models as opposed to metro 2033 guard models
[QUOTE=wraithcat;42809534]qdir: "c:\users\owner\desktop\metro
Here's your issue. It seems it isn't able to get into a folder name with spaces. Put it someplace where there are no space and change the QC obviously to reflect that.
Like Metro_2033_guard_models as opposed to metro 2033 guard models[/QUOTE]
I'm fairly certain it should still be able to access folders that use spaces instead of underscores when being ran through the compiler. I compile from locations with spaces in the name all the time, and they have yet to fail on me. However, I do agree that they should make sure the .QC actually does reflect on the proper location of the .QC file.
[QUOTE=Katra804;42811614]I'm fairly certain it should still be able to access folders that use spaces instead of underscores when being ran through the compiler. I compile from locations with spaces in the name all the time, and they have yet to fail on me. However, I do agree that they should make sure the .QC actually does reflect on the proper location of the .QC file.[/QUOTE]
It is correct.
[QUOTE=Katra804;42811614]I'm fairly certain it should still be able to access folders that use spaces instead of underscores when being ran through the compiler. I compile from locations with spaces in the name all the time, and they have yet to fail on me. However, I do agree that they should make sure the .QC actually does reflect on the proper location of the .QC file.[/QUOTE]
I do as well. But his compiler is evidently throwing a hitch at the folder name. as it seems to be breaking the folder name into two lines for no reason at all.
guys which sdk version do i have to use? ep1 or orangebox?
when i use ep1 version i got "Can't find steam app user info." error.
orangebox sdk version shows me nothing. just this message "Created command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\studiomdl.exe" -game D:\SteamLibrary\SteamApps\common\GarrysMod\garrysmod -nop4 -nox360 C:\Users\lsj\Desktop\cz80\mdldecompiler.qc" and nothing happened
[QUOTE=zktkah;42817017]guys which sdk version do i have to use? ep1 or orangebox?
when i use ep1 version i got "Can't find steam app user info." error.
orangebox sdk version shows me nothing. just this message "Created command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\studiomdl.exe" -game D:\SteamLibrary\SteamApps\common\GarrysMod\garrysmod -nop4 -nox360 C:\Users\lsj\Desktop\cz80\mdldecompiler.qc" and nothing happened[/QUOTE]
Orange Box is what you'll want to use, but you should consider using StudioCompiler instead.
[QUOTE=Katra804;42821015]Orange Box is what you'll want to use, but you should consider using StudioCompiler instead.[/QUOTE]
it works for now thx
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