I know this may have been asked before, but noone has ever seemed to make a move about the subject matter. To put it bluntly, and to the point, what I am looking for are a few decent jet airliner models, scaled properly to fit Left 4 Dead 2's player proportions, with an adequate amount of detail. I recommend an attempt to try and get the airliners from Call Of Duty: Modern Warfare 2's 'No Russian' level, in which there are multiple airliners scattered around the area. In the same game, the level 'The Enemy Of My Enemy' there are more assorted intact and destroyed airliners scattered about the aircraft scrapyard. Pictures of some of these are provided below, and I reiterate that these are not specifically the ones that I want alone, they are the most desireable ones. Feel free to suggest others. I would appreciate it greatly if bodygroups, animations or seperate models would be provided for the landing gear in either the up or down positions.
[quote]
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/B-7271.jpg[/IMG][/URL]
Boeing 727 from 'No Russian'
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/B-727Graveyard1.jpg[/IMG][/URL]
Boeing 727 from 'The Enemy Of My Enemy'
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/B-7471.jpg[/IMG][/URL]
Boeing 747 from 'No Russian'
(take note that there are multiple other types of plane scattered about these levels, if you see any that appear unique, please try to get them too.
[/quote]
I am already aware of the following packs and models:
GTA IV Prop Packs
GTA Vice City ports/rips
Flight Simulator X rips on garrysmod.org
These have all been tried so far, but the models are undetailed, incorrectly scaled, or both.
This may sound like some work but it can be done.
(follow these steps)
1. decompile this map: [url]http://www.garrysmod.org/downloads/?a=view&id=111945[/url]
2. download and make propper work with hammer ( I suggest you make a test prop )
3. Remove everything around the plane and delete all entity's and close it up if you fee like it.
4. run it and mess about until it works how you want it to.
I think those are parts of the map and can't be extracted as props, but don't take my word for it I'm a Swede.
[QUOTE=Zeraxify;32235692]I think those are parts of the map and can't be extracted as props, but don't take my word for it I'm a Swede.[/QUOTE]
That is the point.
Propper was made so you can turn brushes (parts of the map) into props. This is why I said remove it from the map and take away all entity's so it is only the plane made out of brushes. He then runs the addon for hammer that will make it into a prop.
Whilst we're at it, someone released an [url=http://www.youtube.com/watch?v=zgmsarJfTUA]Easyjet 737-800[/url] and a [url=http://www.youtube.com/watch?v=aYXQb0H0YLo]Norweigan.no 737-800[/url] for FSX. Why not port that
I remember reading somewhere about a program called '3D Ripper' and supposedly that would work with MW2, but I have never even touched anything to do with modelling before, and really don't have time for it at the moment. Would that be any good for this kind of thing?
On a related note, Call Of Duty Black Ops appears to have a Boeing 747 during the campaign level 'Numbers' and at the start of a match on the multiplayer DLC map 'Kowloon'.
[QUOTE=alexojm;32235922]That is the point.
Propper was made so you can turn brushes (parts of the map) into props. This is why I said remove it from the map and take away all entity's so it is only the plane made out of brushes. He then runs the addon for hammer that will make it into a prop.[/QUOTE]
Actually ported models are infinitely better than stuff made in hammer. Even compared to the not so good models we have already, those brush-based planes don't even come close to 'decent'.
I think someone ported GTA IV planes, but i'm not sure.
Found these, though:
[url]http://www.garrysmod.org/downloads/?a=view&id=120816[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=120774[/url]
Might be helpful.
[QUOTE=FloaterTWO;32243194]Actually ported models are infinitely better than stuff made in hammer. Even compared to the not so good models we have already, those brush-based planes don't even come close to 'decent'.
I think someone ported GTA IV planes, but i'm not sure.
Found these, though:
[url]http://www.garrysmod.org/downloads/?a=view&id=120816[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=120774[/url]
Might be helpful.[/QUOTE]
What are you talking about ???
I never said porting is not better it is I far better than hammer I was just saying the point of propper is to make brushes into props as the guy above me did not understand.
I guess quoted the wrong post but generally anything made with propper is pretty terrible apart from buildings, hammer is not a modelling tool.
[QUOTE=FloaterTWO;32258801]I guess quoted the wrong post but generally anything made with propper is pretty terrible apart from buildings, hammer is not a modelling tool.[/QUOTE]
I made the medieval models on the toybox and I think they turned out great but other than buildings unless you make things on a large scale for maximum detail and then scale it down to correct size later it does not look great.
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