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[Help] Rotatiosn
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Hello, when i making model, i get stucked when rotation of finger bones of my model have not right, but i do all with guides and other help.. [IMG]https://media.discordapp.net/attachments/250660818176180224/362331715823337473/unknown.png?width=841&height=473[/IMG] I use proportions on my model. I realign bones on 3ds max, but it only got worse... (bone realign on my model) [IMG]https://media.discordapp.net/attachments/250660818176180224/362372759399170049/unknown.png?width=841&height=473[/IMG] When i compiled it. [IMG]https://media.discordapp.net/attachments/250660818176180224/362672366532427776/unknown.png?width=841&height=473[/IMG] Here's my qc (// Created by Crowbar 0.19.0.0 ) $modelname "CyanBlue\Aunn\Aunn.mdl" $model "Aunn" "aunn_mesh6.smd" $cdmaterials "models\Aunn" $attachment "mouth" "ValveBiped.Bip01_Head1" 0.6 -5.5 0 rotate 0 -80 -90 $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90 $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0 $surfaceprop "flesh" $contents "solid" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31 $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25 $hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5 $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 $hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 $hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72 $hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5 $hbox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7 $skipboneinbbox $sequence reference "anims/reference.smd" fps 1 $animation a_proportions "anims/a_proportions.smd" subtract reference 0 $sequence proportions a_proportions predelta autoplay $sequence "ragdoll" "anims\ragdoll.smd" { fps 30 "ACT_DIERAGDOLL" 1 } $includemodel "f_anm.mdl" $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $ikautoplaylock "rfoot" 1 0.1 $ikautoplaylock "lfoot" 1 0.1 $collisionjoints "aunn_physics2.smd" { $mass 0 $inertia 10 $damping 0.01 $rotdamping 1.5 $rootbone "valvebiped.bip01_pelvis" $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0 $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0 $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0 } $collisiontext { animatedfriction { "animfrictionmin" "1.000000" "animfrictionmax" "400.000000" "animfrictiontimein" "0.500000" "animfrictiontimeout" "0.300000" "animfrictiontimehold" "0.000000" } editparams { "rootname" "valvebiped.bip01_pelvis" "totalmass" "90.000000" "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01" "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1" } } $proceduralbones "male_07.vrd" $bonemerge "ValveBiped.Bip01_Pelvis" $bonemerge "ValveBiped.Bip01_Spine" $bonemerge "ValveBiped.Bip01_Spine1" $bonemerge "ValveBiped.Bip01_Spine2" $bonemerge "ValveBiped.Bip01_Spine4" $bonemerge "ValveBiped.Bip01_R_Clavicle" $bonemerge "ValveBiped.Bip01_R_UpperArm" $bonemerge "ValveBiped.Bip01_R_Forearm" $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Anim_Attachment_RH" $JiggleBone "ValveBiped.Bip01_Head1.001" { is_flexible { length 30 tip_mass 0 pitch_stiffness 50 pitch_damping 7 yaw_stiffness 50 yaw_damping 7 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 50.000001 } } $JiggleBone "ValveBiped.Bip01_Head1.001" { is_flexible {length 35 tip_mass 0 pitch_stiffness 50 pitch_damping 7 yaw_stiffness 50 yaw_damping 7 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 50.000001 } } $JiggleBone "ValveBiped.Bip01_Head1.002" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -30.000001 24.000001 pitch_friction 0 pitch_bounce 0 angle_constraint 30.000001 } } $JiggleBone "ValveBiped.Bip01_Head1.003" { is_flexible { length 40 tip_mass 0 pitch_stiffness 50 pitch_damping 7 yaw_stiffness 50 yaw_damping 7 allow_length_flex along_stiffness 100 along_damping 0 angle_constraint 55 } } $jigglebone "ValveBiped.forward.006" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -28 12 pitch_friction 0 pitch_bounce 0 angle_constraint 28 } } $jigglebone "ValveBiped.forward.004" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -28 12 pitch_friction 0 pitch_bounce 0 angle_constraint 28 } } $jigglebone "ValveBiped.forward.003" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -28 12 pitch_friction 0 pitch_bounce 0 angle_constraint 28 } } $jigglebone "ValveBiped.forward.002" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -28 12 pitch_friction 0 pitch_bounce 0 angle_constraint 28 } } $jigglebone "ValveBiped.forward.005" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -28 12 pitch_friction 0 pitch_bounce 0 angle_constraint 28 } } $jigglebone "ValveBiped.forward.008" { is_flexible { length 25 tip_mass 0 pitch_stiffness 50 pitch_damping 8 yaw_stiffness 50 yaw_damping 8 allow_length_flex along_stiffness 100 along_damping 0 pitch_constraint -28 12 pitch_friction 0 pitch_bounce 0 angle_constraint 28 } } ) How to fix what crap, i can't do this cause idk how to do it, PLEASE somebody help me!
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