• Gmod/Blender - Weird stretched Ragdoll Problem
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[b]Edit:[/b] Got it fixed! Apperantly the SMD Exporter doesn't like to convert the coordinates that were scaled/moved from the "Object mode", but luckly works fine with "Edit mode". Can be closed [quote] Hey. I'm pretty new when it comes to export selfmade stuff into things. Well, I made a ragdoll model for Garry's mod. So far I made the bones for it and it's all rigged. [img]http://puu.sh/5lg9u.jpg[/img] I export it with this simple QC: [quote]$modelname "test.mdl" $scale 1.00 $cdmaterials "models\davidn64\" $body "Body" "Exports\Isabelle.SMD" $surfaceprop "flesh" //the center of illumination $illumposition 0.654 0.000 36.127 //colisionjoints - how much each ragdoll part stretches $sequence "ragdoll" "Exports\Isabelle.SMD" ACT_DIERAGDOLL 1 fps 30.00 $collisionjoints Exports\Isabelle.smd { $mass 20.0 $inertia 10.00 $damping 0.00 $rotdamping 4.00 $rootbone "base" } $keyvalues { "prop_data" { "base" "flesh.small" } } [/quote] Now the real problem, when I try to spawn my ragdoll, it looks like this: [img]http://cloud.steampowered.com/ugc/486682354672502930/9DD2FF9B2BA66CC2F92A35438C9CCCB9339499B9/[/img] (ignore the missing textures, I need to make the eyes,mounth later) This also happens when I put the bone weights into 0.1 I'm sure that I forgot the bones in the QC file, but HLMV is broken and makes it impossible to render the models. Or is there something else I missed? Any help of you guys are very appreciated. [/quote]
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