[b]Edit:[/b]
Got it fixed! Apperantly the SMD Exporter doesn't like to convert the coordinates that were scaled/moved from the "Object mode", but luckly works fine with "Edit mode".
Can be closed
[quote]
Hey.
I'm pretty new when it comes to export selfmade stuff into things.
Well, I made a ragdoll model for Garry's mod. So far I made the bones for it and it's all rigged.
[img]http://puu.sh/5lg9u.jpg[/img]
I export it with this simple QC:
[quote]$modelname "test.mdl"
$scale 1.00
$cdmaterials "models\davidn64\"
$body "Body" "Exports\Isabelle.SMD"
$surfaceprop "flesh"
//the center of illumination
$illumposition 0.654 0.000 36.127
//colisionjoints - how much each ragdoll part stretches
$sequence "ragdoll" "Exports\Isabelle.SMD" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints Exports\Isabelle.smd {
$mass 20.0
$inertia 10.00
$damping 0.00
$rotdamping 4.00
$rootbone "base"
}
$keyvalues
{
"prop_data"
{
"base" "flesh.small"
}
}
[/quote]
Now the real problem, when I try to spawn my ragdoll, it looks like this:
[img]http://cloud.steampowered.com/ugc/486682354672502930/9DD2FF9B2BA66CC2F92A35438C9CCCB9339499B9/[/img]
(ignore the missing textures, I need to make the eyes,mounth later)
This also happens when I put the bone weights into 0.1
I'm sure that I forgot the bones in the QC file, but HLMV is broken and makes it impossible to render the models.
Or is there something else I missed?
Any help of you guys are very appreciated.
[/quote]
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