How the hell do I add a texture to a mesh in 3DS Max?
6 replies, posted
After days of searching I still can't get through this. Whenever I bring up the material editor by pressing "M" and then drag a texture from Windows Explorer to a slot, then drag the whole thing together to a mesh, it just gives me a brown colour rather than doing what I'm trying to get done. I've Google'd it and it wasn't very helpful, as a matter of fact, there was a discussion regarding a problem somewhat similar to this, and the thread was on Facepunch, but it wasn't what I wanted.
[URL=http://imageshack.us/photo/my-images/543/1uh7.png/][IMG]http://imageshack.us/scaled/thumb/543/1uh7.png[/IMG][/URL]
Here's the thread I was talking about: [url]http://facepunch.com/showthread.php?t=928411[/url]
[QUOTE=faizilm10;43190443]After days of searching I still can't get through this. Whenever I bring up the material editor by pressing "M" and then drag a texture from Windows Explorer to a slot, then drag the whole thing together to a mesh, it just gives me a brown colour rather than doing what I'm trying to get done. I've Google'd it and it wasn't very helpful, as a matter of fact, there was a discussion regarding a problem somewhat similar to this, and the thread was on Facepunch, but it wasn't what I wanted.
[URL=http://imageshack.us/photo/my-images/543/1uh7.png/][IMG]http://imageshack.us/scaled/thumb/543/1uh7.png[/IMG][/URL]
Here's the thread I was talking about: [url]http://facepunch.com/showthread.php?t=928411[/url][/QUOTE]
dude are you an noob?
Yes, I r teh n00bz. Seriously though, I'm new to this stuff, and would appreciate some help. I saw another thread on FP that concluded with saying something about "UV maps", I just want the answer to my first question.
Every material has a base diffuse color assigned to it- this color is displayed by default when you assign the material. To override the color and display a bitmap or other texture first assign it to the proper slot and then click on the checker button.
[IMG]http://i.xomf.com/rmlzk.jpg[/IMG]
[QUOTE=John117;43190616]Every material has a base diffuse color assigned to it- this color is displayed by default when you assign the material. To override the color and display a bitmap or other texture first assign it to the proper slot and then click on the checker button.
[IMG]http://i.xomf.com/rmlzk.jpg[/IMG][/QUOTE]
may be you model isn't good
Holy shit, is that seriously it? It fucking works. I'm gonna go jump off a cliff then.
OK, so the first part's done, but another problem is that sometimes when I drag a texture to a slot, it replaces the 3D looking sphere and places a 2D texture. When I try to apply this texture to a mesh, it won't do crap.
EDT: Never mind, it's done. Thanks.
I gusually cheat by dragging and dropping the texture onto the mesh and using the eyedropper tool to create a bare-bones material from there.
I don't really render much in max and that's generally good enough for a starter for source.
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