• Lighting fuckup
    5 replies, posted
This map happens to be for CSS, but I get this in a lot of my maps with HDR: [IMG]http://i295.photobucket.com/albums/mm158/GeekNeff/gg_digit0005.jpg[/IMG] What I'm talking about is the reflections on the hand, or just the over all lighting of the hand. It's all...well, fucked up. If anyone has had and fixed/knows how to fix this problem, please tell me. EDIT: Fixed image
Build cubemaps (add an env_cubemap in hammer) type in console while ingame "buildcubemaps" exit CSS and go back in and load up the level I have a tutorial video somewhere, hang on for that EDIT: Got it, make sure to watch ALL of it [media]http://www.youtube.com/watch?v=M8RtRzJj5c0&feature=channel_page[/media]
Close hammer when you begin to test your map, it messes up cubemaps and what not regardless if you rebuild your cubemaps.
[QUOTE=Hostel;16533447]Close hammer when you begin to test your map, it messes up cubemaps and what not regardless if you rebuild your cubemaps.[/QUOTE] No, you don't need to do this, my maps work fine with hammer still up.
[QUOTE=esrande;16533442]Build cubemaps (add an env_cubemap in hammer) type in console while ingame "buildcubemaps" exit CSS and go back in and load up the level I have a tutorial video somewhere, hang on for that EDIT: Got it, make sure to watch ALL of it (video)[/QUOTE] Danka. This worked. I thought it was something to do with cubemaps (I'm a bit rusty)
Yay, i did a good :neckbeard:
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