• HLMV Cant get any Physics / Bones...
    3 replies, posted
Hey. I've bin trying to get the bones to show in the "Physics" Tab. but I just can't .QC : [CODE]$cd "C:\Users\Trent_Family\Desktop\RIPS\ WIP" $modelname "Characters\Assault.mdl" $model "studio" "us_assault.SMD" $cdmaterials "models\BF4\GSG\AssaultMP\" $surfaceprop "flesh" $hboxset "default" $hbox 0 "Bip001 Pelvis" 0.00 -9.72 -19.39 10.42 6.67 17.79 $hbox 0 "Bip001 Spine" -17.11 -28.96 -27.81 23.28 23.73 21.67 $hbox 0 "Bip001 Spine1" -7.24 -29.43 -27.13 13.65 24.56 23.01 $hbox 0 "Bip001 Spine2" -18.51 -29.42 -27.13 28.21 24.57 23.03 $hbox 0 "Bip001 Spine3" -4.12 -29.11 -20.23 29.84 21.73 20.71 $hbox 0 "Bip001 Neck" -7.50 -11.19 -9.08 10.97 13.21 9.34 $hbox 0 "Bip001 Head" -5.96 -16.71 -12.68 25.68 18.13 13.94 $hbox 0 "R_Eye" -1.32 -1.38 -3.64 0.65 1.49 1.74 $hbox 0 "L_Eye" -2.36 -1.37 -1.20 0.61 1.49 1.73 $hbox 0 "Bip001 L Clavicle" -6.69 -13.39 -11.94 21.84 11.39 13.11 $hbox 0 "Bip001 L UpperArm" -14.31 -15.36 -8.70 38.06 10.14 7.63 $hbox 0 "Bip001 L Forearm" -8.30 -8.97 -7.55 26.88 5.85 6.93 $hbox 0 "Bip001 L Hand" -5.89 -5.52 -9.62 12.76 6.82 5.57 $hbox 0 "Bip001 L Finger0" -4.78 -6.40 -5.28 4.69 5.81 4.97 $hbox 0 "Bip001 L Finger01" -0.11 -1.59 -1.64 3.75 1.61 1.71 $hbox 0 "Bip001 L Finger02" -0.45 -1.21 -1.58 3.57 1.48 1.47 $hbox 0 "Bip001 L Finger1" -1.59 -1.55 -1.90 5.07 1.96 1.65 $hbox 0 "Bip001 L Finger11" -1.92 -1.24 -1.34 3.54 1.80 1.39 $hbox 0 "Bip001 L Finger12" -2.10 -0.79 -1.03 3.18 1.50 1.38 $hbox 0 "Bip001 L Finger2" 0.00 -1.30 -1.30 5.29 2.28 1.62 $hbox 0 "Bip001 L Finger21" -2.07 -1.21 -1.30 6.34 2.38 1.55 $hbox 0 "Bip001 L Finger22" -2.29 -1.30 -2.03 2.88 1.81 1.31 $hbox 0 "Bip001 L Finger3" -0.40 -1.50 -1.49 5.27 2.24 1.65 $hbox 0 "Bip001 L Finger31" 0.00 -0.77 -1.38 3.04 1.84 1.08 $hbox 0 "Bip001 L Finger32" -0.92 -0.87 -1.41 3.23 1.36 1.22 $hbox 0 "Bip001 L Finger4" -1.88 -1.97 -1.76 4.34 1.92 1.11 $hbox 0 "Bip001 L Finger41" -1.90 -1.49 -1.21 2.25 1.32 1.02 $hbox 0 "Bip001 L Finger42" -0.48 -1.26 -1.14 2.94 0.83 1.17 $hbox 0 "Bip001 R Clavicle" -22.79 -14.22 -14.10 19.28 14.57 15.56 $hbox 0 "Bip001 R UpperArm" -7.41 -10.13 -8.79 40.20 14.72 11.35 $hbox 0 "Bip001 R Forearm" -3.21 -6.64 -7.04 29.34 7.98 7.81 $hbox 0 "Bip001 R Hand" -5.50 -4.85 -5.80 12.48 5.00 7.42 $hbox 0 "Bip001 R Finger0" -5.04 -5.87 -4.03 5.33 5.34 6.57 $hbox 0 "Bip001 R Finger01" -0.63 -1.73 -1.61 4.20 2.09 1.77 $hbox 0 "Bip001 R Finger02" 0.00 -1.24 -1.45 4.27 1.44 1.62 $hbox 0 "Bip001 R Finger1" -1.48 -2.24 -1.76 4.87 2.08 2.11 $hbox 0 "Bip001 R Finger11" -0.63 -1.17 -1.55 4.69 1.65 1.01 $hbox 0 "Bip001 R Finger12" -0.50 -0.87 -1.39 3.31 1.31 1.01 $hbox 0 "Bip001 R Finger2" 0.00 -1.35 -1.93 4.64 2.28 1.61 $hbox 0 "Bip001 R Finger21" -0.60 -1.26 -1.38 4.81 2.19 1.25 $hbox 0 "Bip001 R Finger22" -0.96 -0.81 -1.28 3.08 1.28 2.40 $hbox 0 "Bip001 R Finger3" -0.22 -1.27 -1.85 5.30 2.13 1.57 $hbox 0 "Bip001 R Finger31" 0.00 -0.71 -1.14 3.51 1.74 1.36 $hbox 0 "Bip001 R Finger32" -0.68 -0.82 -1.20 3.44 1.48 1.44 $hbox 0 "Bip001 R Finger4" -1.58 -1.78 -1.38 4.50 2.15 1.71 $hbox 0 "Bip001 R Finger41" -1.62 -0.90 -1.14 1.59 1.56 1.11 $hbox 0 "Bip001 R Finger42" -1.63 -1.07 -1.21 3.17 1.01 1.01 $hbox 0 "Bip001 L Thigh" -17.87 -19.09 -13.66 49.69 20.84 19.18 $hbox 0 "Bip001 L Calf" -7.25 -11.41 -8.29 43.75 11.44 9.92 $hbox 0 "Bip001 L Foot" -8.21 -6.41 -4.62 11.10 18.27 6.23 $hbox 0 "Bip001 L Toe0" -6.60 -1.01 -5.95 6.50 7.13 4.85 $hbox 0 "Bip001 R Thigh" -17.26 -19.34 -26.28 49.00 21.89 18.95 $hbox 0 "Bip001 R Calf" -7.70 -11.46 -8.69 40.68 10.13 10.18 $hbox 0 "Bip001 R Foot" -9.40 -6.65 -6.00 10.62 18.27 5.28 $hbox 0 "Bip001 R Toe0" -8.53 -0.36 -3.82 6.04 9.26 6.61 $hbox 0 "Bip001" -8.00 -8.00 -8.00 8.00 8.00 8.00 $surfaceprop "flesh" $eyeposition -0.000 0.000 73.000 $sequence phymodel "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 ikrule lfoot footstep range 0 0 0 0 contact 0 ikrule rfoot footstep range 0 0 0 0 contact 0 $collisionjoints "ragdoll.smd" { $mass 250.0 $inertia 10.00 $damping 0.01 $rotdamping 4.00 $rootbone "Bip001 Pelvis" $jointrotdamping "Bip001 Pelvis" 10.00[/CODE] I Used the BF4 Assault dude for testing.... Please help!
- Bump
You used your ragdoll smd for the collision model, which I'm assuming your ragdoll.smd is just the bones. You need to make a phymodel collision and weight it to the bones for it to show up in the physics tab.
[QUOTE=A big fat ass;43237823]You used your ragdoll smd for the collision model, which I'm assuming your ragdoll.smd is just the bones. You need to make a phymodel collision and weight it to the bones for it to show up in the physics tab.[/QUOTE] ok... I ment to put the Solved thingy. sorry for wasting you're time.
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