Anyone does know how to use multiple texturegroups?
I have two body group models.
one model using citizen_sheet.vmt, another one using odessa_sheet.vmt.
I thought
[lua]$texturegroup "clothes"
{
{ "citizen_sheet.vmt" "odessa_sheet.vmt" }
{ "sheet_02.vmt" "safety.vmt" }
}
[/lua]
This would be work but It didn't worked.
I Did it for Isaa1's Sniper, I added another Camo, his QC output was like this
[QUOTE]
$texturegroup skinfamilies
{
{ "Diffuse/BaseTex1" "Diffuse/BaseTex2" }
{ "BaseTex_Replacement3" "BaseTex2_Replacement3" }
{ "BaseTex_Replacement2" "BaseTex2_Replacement2" }
{ "BaseTex_Replacement1" "BaseTex2_Replacement1" }
}
[/QUOTE]
You can copy off this, but replace whatever is the REAL Tex for your Characters Textures.
soo. here
[QUOTE]$texturegroup skinfamilies
{
{ "us_recon_lowerbody_d" "us_recon_headgear_d" }
{ "Snow_Lower" "Snow_Hat" }
{ "Jungle_Lower" "Jungle_Hat" }
{ "Woodland_Lower" "Woodland_Hat" }
}
[/QUOTE]
Like replace
[QUOTE]$texturegroup "clothes"
{
{ "citizen_sheet.vmt" "odessa_sheet.vmt" }
{ "sheet_02.vmt" "safety.vmt" }
}
[/QUOTE]
With
[QUOTE]
$texturegroup "clothes"
{
{ "citizen_sheet" "odessa_sheet" }
{ "sheet_02" "safety" }
}
[/QUOTE]
And if it replaces the say.. Shirt for this
[QUOTE]$texturegroup "clothes"
{
{ "Shirt" "head" "Pants" }
{ "ShirtSkin1" "headSkin1" "PantsSkin1"}
}
[/QUOTE]
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