• Dynamically Animating a "prop_physics" Model
    7 replies, posted
I have a physics prop I created that players can pick up and move around. I want it to play an animation when the player presses E on it. Is this possible as a prop_physics? One idea I thought of was making a "dummy" func_physbox out of a brush that is invisible for a collision model, parenting my (non solid) model to it as a prop_dynamic, and setting output of the func_physbox to control the animation on the prop_dynamic. But is there a way to natively do that with a prop_physics?
Well I ended up using a func_physbox with my model parented as a prop_dynamic and it seems to work pretty well. Is there no way to do this with only a prop_physics though? The way I have it set up now seems a little "hacky" and expensive. Might be more of a mapping question at this point.
I never tested this, but from what I know, props can have animations, just make an animation, compile it as a "sequence" in the prop's QC, and in game make a script for it, I won't go into lua since I know fuck all, but I am sure it would need to be an entity if you want it to make do something as you pick it up, else you'd need a separate code for it, which would be easy and lightweight but it's no fun.
You have to make the animation in a 3d modelling program...
prop_physics doesn't support animations by itself
[QUOTE=ficool2;52777392]prop_physics doesn't support animations by itself[/QUOTE] You're right, by itself they don't do anything, you need a trigger, that's why they should be either: A) Entities or B) Use a tool, there's a tool called "Prop animation tool" (around those lines) that can play animations of a prop, as a demonstration, I sawed this boat in half, and saw it's QC, which is: [CODE]$modelname "props_combine/Combine_Dispenser.mdl" $bodygroup "studio" { studio "combine_dispenser_reference.smd" } $lod 25 { replacemodel "combine_dispenser_reference.smd" "combine_dispenser_body0_model0_lod1.smd" } $lod 45 { replacemodel "combine_dispenser_reference.smd" "combine_dispenser_body0_model0_lod2.smd" } $surfaceprop "default" $contents "solid" $cdmaterials "models\props_combine\\" $attachment "Package_attachment" "Combine_Dispenser.Package_Attachment" 0 0 0 rotate -90 -90 0 $cbox 0 0 0 0 0 0 $bbox -30.057 -32.096 -22.455 9.338 34.867 60.647 $sequence "idle" { "combine_dispenser_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 30 } $sequence "dispense_package" { "combine_dispenser_anims\dispense_package.smd" fadein 0.2 fadeout 0.2 fps 30 }[/CODE] If you make an animation, and put the sequence in the QC, you will be able to play it using LUA, and that's mostly what he wanted to know.
So I would have to use a lua_run entity to trigger the prop_physics sequence? How would I go about doing that?
[QUOTE=Matt2468rv;52784974]So I would have to use a lua_run entity to trigger the prop_physics sequence? How would I go about doing that?[/QUOTE] I'm not a lua coder, but I am sure there is something about that in the wikia.
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