Hiho!
Are the hands and the gun a single model?
Otherwise,
Try this: $origin 0 0 0 90
($origin X Y Z Degree)
After the command $illumposition 4.979 2.344 -9.149
I manually forced the view model forward with a tool in order to see how it was rotated. In Gmod the view model includes the hands, but they're placed via bone I believe. I could be incorrect. I'm a novice at this.
[editline]5th January 2014[/editline]
Applying rotate -90 seems to have had no effect at all. I'm stumped.
[editline]5th January 2014[/editline]
Normally it at least would've changed it, even if it was in the wrong direction, no?
I am assuming you decompiled a model to edit it because this is an issue with HL2 decompilers.
You have to check "Do not fix rotations on animations" for it to work (assume you decompiled the model)
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