Compiling TF2 ragdolls from sourcesdk_content folder
1 replies, posted
I'm just ran out of ideas.
In sourcesdk_content folder I have dmx parts such as "scout_morphs_low.dmx" and "scout_morphs_high.dmx". Problem is that faceposing some kind of "sutured" in dmx file and then I compile my edited smd file I haven't got faceposer. How can I extract or use faceposing data from dmx files?
You compile with the existing scripts in the content folder. There will be one QC out of all the QCIs; use that one.
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