• Lords of the Fallen models
    42 replies, posted
First post edited due to new theme of thread I'm glad to say, that i'm ready to release my first ports ever. This is beta-pack of Lords of the Fallen models i've ported so far Pack includes: -Model of main character, Harkyn. rig_biped_simple compatible, bodygroups to hide torso, legs and arms under armor, faceposing by bones, as well as eyes for now -2 armor sets -5 one handed axes [B]-added 17 shields -added 13 (14) "hammers" -added [DEL] 6 (out of 8)[/DEL] ALL daggers -added 7 fist/gauntlet weapons -added projectile weapon, so called Gauntlet -added 9 greataxes -added 3 greathammers -added 8 poleswords -added 8 greatswords -added 10 swords -added 8 shortswords[/B] [T]http://i.imgur.com/ZOIG0Df.jpg[/T] FEATURES: Original rigging, with some minor fixes. Uncompressed textures. All models are slightly bigger than general human size in SFM (about 4 percent), if needed i will rescale em, and recompile before actual release. All models exept Harkyn made with colored specular technique All armor parts have to be spawned and parented to Harkyn's bones before applying rig on him (please watch the video) There might be some smoothing issues here and there, as well as texture seams on body - they are in game too, what i could've change, i've changed. KNOWN ISSUES: Texure seams on body Some issues with rigging on neck seams Body hair looks indented [video]https://youtu.be/jg6Q1gLPfkA[/video] [T]http://i.imgur.com/9qbbhK5.jpg[/T][T]http://i.imgur.com/KwBMvht.jpg[/T][T]http://i.imgur.com/mNoWLyS.jpg[/T] Special thanks: Ekey from Zenhax - for making an unpacker Zaramot from Xentax - for making import scripts Game Zombie - for SMD max plugins Frederika and Blueflytrap - for tutorials Ninja_Nub and Ageha - for their previous releases, which i've tried to learn from Minitiv - for showing me how to fix skeleton, to make it fully compatible with valve_biped Red Menace, Frederika, ComradIvan, Minitiv and everyone else who advised me, and helped me in figuring stuff out. Zachariah Scott - inspiration Please report any issues with release, post your screenshots/posters, and let me know how to improve it. All materials are subject to change, i will update pack with shields soon LINK: [URL="https://mega.nz/#F!P5xUBSQb!LmTDKCOWiaVs4uAsJpg3Jg"]https://mega.nz/#F!P5xUBSQb!LmTDKCOWiaVs4uAsJpg3Jg[/URL] MIRROR: [URL="https://yadi.sk/d/GHaqjVAV3GcBtM"]https://yadi.sk/d/GHaqjVAV3GcBtM[/URL] Please do not reupload anywhere w/o my permission
Hello everyone! I've tried to export armor from this game into max, using maxscripts and tools found here [URL="http://zenhax.com/viewtopic.php?p=17780#p17780"]TOOL[/URL] and here [URL="http://zenhax.com/viewtopic.php?p=19603#p19603"]SCRIPTS[/URL] I've been succsessful in importing it into max, but i've got bothered with meshes quality, seems like no smoothing is present( Also Apex cloth import script haven't worked for this particular armor, not sure for others. Which is a shame, designs are pretty good, and i'd like to see it in Source and other games, like Skyrim and whatnot I've tested NinjaRipper with game, mesh quality was the same, textures came out a bit darker, but nothing bad. Also it would not grab cloth for this particular armor too. So, if anyone interested in making it to look good, i'm free to suggestions and i'm even willing to provide files for fixing and porting. Here's some stuff for taste: [URL="https://yadi.sk/d/Vm5P-dzZ3G2gqF"]https://yadi.sk/d/Vm5P-dzZ3G2gqF[/URL] Max 2014/FBX/OBJ + original files and texures straight out from exporter Images: [IMG]http://lordsofthefallen.wiki.fextralife.com/file/Lords-of-the-Fallen/Live_Elements_Armor-Equipped.png[/IMG][IMG]http://lordsofthefallen.wiki.fextralife.com/file/Lords-of-the-Fallen/Live_Elements_Armor-Equipped_Back.png[/IMG] [t]https://cdn.discordapp.com/attachments/288096454290046977/292009824223363072/unknown.png[/t][t]https://cdn.discordapp.com/attachments/288096454290046977/292009934600667137/unknown.png[/t][t]https://cdn.discordapp.com/attachments/288096454290046977/292011077447712768/unknown.png[/t] For other armors images visit the [URL="http://lordsofthefallen.wiki.fextralife.com/Armor"]Wiki[/URL] Upd: I've found a way to fix bad geometry. In 3dsmax- export to OBJ, then in OBJ, select editable mesh, polygon/element selection, select whole mesh- detach as clone and tada- pretty smooth :) Results with default textures plus speculars and unfixed normal maps, gotta know how to edit them to be useful in general. Also, i would like to ask- if i have skeleton and rig for other mesh, could i swap it to smoothed one, they have same polygon count and similair UVs (maybe ofsetted due to wrong type of OBJ export) [t]http://i.imgur.com/zs46X0K.jpg[/t] [t]http://i.imgur.com/eBZNXjG.jpg[/t] [t]http://i.imgur.com/yggMW2h.jpg[/t]
UPD Fixed meshes on original rig [t]http://i.imgur.com/wr35XK3.jpg[/T] Material vids: [video]https://youtu.be/l-M-qSORG7Q[/video] [video=youtube;TEw_vcvdy0Q]https://www.youtube.com/watch?v=TEw_vcvdy0Q[/video] [URL="https://www.youtube.com/playlist?list=PLxmAYVxTwHpu1IIUuYaGQSelCLIPzbvf4"]Reference playlist[/URL]
[video]https://youtu.be/4-jv58CJews[/video] Renamed bones, IK rig Biped_Simple won't work correctly for now Something to do with arm twist bones
Great work and progress george_sears. I´ve some question to resolve if you don't mind respond. I import models to 3DMax 2013 but I can´t do it with clothes, fail everytime. Exist any method to do it correctly? And other question, It´s possible re-import the .pkg file into game? I like the idea of play with Kaslo, Yetka, the Captain of the Guard or even Antanas.
[QUOTE=IrateGiant;52032486]Great work and progress george_sears. I´ve some question to resolve if you don't mind respond. I import models to 3DMax 2013 but I can´t do it with clothes, fail everytime. Exist any method to do it correctly? And other question, It´s possible re-import the .pkg file into game? I like the idea of play with Kaslo, Yetka, the Captain of the Guard or even Antanas.[/QUOTE] Right now cloth in not importable. I've contacted script developer, maybe he will figure smth out. As for mod support- i do not know. It's out of my concernt tbh. Maybe you can just rename fmesh'es but how to repack it- i don't know.
Beta pack is released, please look for the link in first post
Harkyn's spawning invisible for me.
[QUOTE=Luxuria;52046883]Harkyn's spawning invisible for me.[/QUOTE] Hmm, i will reupload materials folder. I don't know what can cause it tbh. [URL="https://mega.nz/#F!S5B1QCQR!daJ3jVvtfgggR8apKRTZJw"]https://mega.nz/#F!S5B1QCQR!daJ3jVvtfgggR8apKRTZJw[/URL] Can you show me screenshots? Does bones appear?
[QUOTE=george_sears;52047179]Hmm, i will reupload materials folder. I don't know what can cause it tbh. [URL="https://mega.nz/#F!S5B1QCQR!daJ3jVvtfgggR8apKRTZJw"]https://mega.nz/#F!S5B1QCQR!daJ3jVvtfgggR8apKRTZJw[/URL] Can you show me screenshots? Does bones appear?[/QUOTE] Yeah they do, all that's spawning is the skeleton. I tried messing around with the folder structure but no luck, I'll try the new materials. Do I need the other two armour downloads or can Harkyn work on his own? Incase I may just be missing a requirement.
[QUOTE=Luxuria;52047210]Yeah they do, all that's spawning is the skeleton. I tried messing around with the folder structure but no luck, I'll try the new materials. Do I need the other two armour downloads or can Harkyn work on his own? Incase I may just be missing a requirement.[/QUOTE] Harkyn's materials does not use anything outside his materials folder. It's strange, cause it's spawns for you invisible, not purple-black Edit. How it looks in model viewer? Does console gives any errors? Edit 2 Does it shows warframe in model vievew or pre-spawn? (if you check it to show)
Lemme take a look. [editline]2nd April 2017[/editline] [code]MDLCache: Failed load of .VVD data for lotf/harkyn/harkyn.mdl Failed to load models/! MDLCache: Failed load of .VVD data for lotf/harkyn/harkyn.mdl CAnimationSetEditor::CreateAnimationSetForModel: model has no facial animation model models/harkyn/harkyn.mdl [lotf/harkyn/harkyn.mdl] [/code] Looks like the file structure is wrong. [editline]2nd April 2017[/editline] Yeah it was a file structure issue, edited the paths and it's fixed now.
[QUOTE=Luxuria;52047247]Lemme take a look. [editline]2nd April 2017[/editline] [code]MDLCache: Failed load of .VVD data for lotf/harkyn/harkyn.mdl Failed to load models/! MDLCache: Failed load of .VVD data for lotf/harkyn/harkyn.mdl CAnimationSetEditor::CreateAnimationSetForModel: model has no facial animation model models/harkyn/harkyn.mdl [lotf/harkyn/harkyn.mdl] [/code] Looks like the file structure is wrong. [editline]2nd April 2017[/editline] Yeah it was a file structure issue, edited the paths and it's fixed now.[/QUOTE] how can i fix it on my end to fix download pack? immafuckinidiot EDIT might be fixed now, forgive me that stupid mistake)) EDIT 2 Added missing eye materials
Just another small issue, but there seems to be a vert(?) problem on his lower lip. [img]https://i.gyazo.com/481acc25d3b196736a3f883dbea5fbf3.png[/img]
[QUOTE=Luxuria;52047450]Just another small issue, but there seems to be a vert(?) problem on his lower lip. [img]https://i.gyazo.com/481acc25d3b196736a3f883dbea5fbf3.png[/img][/QUOTE] Yeah i know of it, i will try to fix it later Uploaded shared materials needed for armor and for future uploads [URL="https://mega.nz/#F!DgIjDLKR!KBVpUtSlozViE32av808ww"]https://mega.nz/#F!DgIjDLKR!KBVpUtSlozViE32av808ww[/URL]
Did a quick test, the models face is great. [t]http://orig03.deviantart.net/fe39/f/2017/092/a/9/witchers_by_rustledjimmys-db4e88h.jpg[/t]
Looks awesome and thanks for support!
Checked all folders to be correct. Uploaded all shields, wieldable by player character. Twisted Ways shield has bones to control moving circles. Needs materials from 'shared' directory to work correctly (same for axes and armor, and gonna be for anything else ) Folder 'Shields' is availible from main link. But here's direct link [URL="https://mega.nz/#F!PoQghbKR!TQ7xDF6mEguhhRfuVrlUvw"]https://mega.nz/#F!PoQghbKR!TQ7xDF6mEguhhRfuVrlUvw[/URL] [T]http://i.imgur.com/0hpdDGi.jpg[/T] [T]http://i.imgur.com/8MzP6mZ.jpg[/T] [T]http://i.imgur.com/Wt6Uogt.jpg[/T] [T]http://i.imgur.com/bKkNSpP.jpg[/T]
Update, for those who might have problem with mega, i've uploaded it all on Yandex Disc. Future updates gonna be uploaded on both clouds [URL="https://yadi.sk/d/GHaqjVAV3GcBtM"]https://yadi.sk/d/GHaqjVAV3GcBtM[/URL]
[QUOTE=george_sears;52053697]Update, for those who might have problem with mega, i've uploaded it all on Yandex Disc. Future updates gonna be uploaded on both clouds [URL="https://yadi.sk/d/GHaqjVAV3GcBtM"]https://yadi.sk/d/GHaqjVAV3GcBtM[/URL][/QUOTE] noice, btw I've been meaning to ask on are you planning on getting the bosses and enemies?
[QUOTE=MORGOTH ZEONE;52054810]noice, btw I've been meaning to ask on are you planning on getting the bosses and enemies?[/QUOTE] Yeah, though i haven't tested tools on them yet. Anyway, they too have cloth meshes, which are unimportable atm. Thus i do not know when i'll touch them. I've ported those armors because i wanted to have smth to place weapons near, plus they look okay w/o cloth. Maybe i will port one enemy soon, need someone to hit with weapons for showcase)
Update. Made all weapons, which defined by wiki as "Hammers" Actually there are clubs, mace and hammers, but whatever, here we have 13 (plus one variation) of pretty little things. [T]http://i.imgur.com/XSnNJE1.jpg[/T][T]http://i.imgur.com/S1XtKLc.jpg[/T] All clouds updated. Check main links OR here's direct links: Yandex Disk [URL="https://yadi.sk/d/LMFTVmG_3GesKD"]https://yadi.sk/d/LMFTVmG_3GesKD[/URL] Mega [URL="https://mega.nz/#F!uhwDAZIA!m2GnVt9iGJCo_dNM5exvUw"]https://mega.nz/#F!uhwDAZIA!m2GnVt9iGJCo_dNM5exvUw[/URL]
When I tell you, that you are a god amongst men for porting these assets, I mean it man, I've waited forever, and nearly given up hope on seeing these models ported, god bless your soul sir. have you any plans on porting the Living Legend Armor set? need any cash incentive? i think i'd lose my shit if I saw that tbh.
[QUOTE=darkscarf;52060451]When I tell you, that you are a god amongst men for porting these assets, I mean it man, I've waited forever, and nearly given up hope on seeing these models ported, god bless your soul sir. have you any plans on porting the Living Legend Armor set? need any cash incentive? i think i'd lose my shit if I saw that tbh.[/QUOTE] I have plans on porting all stuff i can get for Harkyn, maybe some enemies and bosses, maybe some side characters. But mostly, it all depend on cloth script working properly, which is not doing it now. If you want to invest anything, i think it'll better benefit cause by contacting script developer, to grease fixing) Living legend/Lords armor use same meshes, but different skins, i might do em soon, but i'm not sure how they looks w/o cloak and other cloth stuff) P.s. and come on, don't make me blush)
Update Added 6 daggers (out of 8) Tools won't let me import Yetka's daggers for some reason, as well as ones called "Revenge" I will rip them, when i'll replay the game to find em. [T]http://i.imgur.com/MV12Lgu.jpg[/T] Upload folders updated. Direct links: Yandex: [URL="https://yadi.sk/d/uc9KFn113Ggrwp"]https://yadi.sk/d/uc9KFn113Ggrwp[/URL] Mega: [URL="https://mega.nz/#F!Dgh13aYB!rY3jSquE4q2qcjKzXlPE7Q"]https://mega.nz/#F!Dgh13aYB!rY3jSquE4q2qcjKzXlPE7Q[/URL] EDIT. What i've always hated about Fist weapon class in game, that they were replacing gauntlets upon equip (or at least on heavy armor) Thus, game actually considers them as gloves/gauntlets. [T]http://i.imgur.com/dnvPJxz.png[/T] So, what do you thinkm how i should approach it? Make em like gloves? I think i will do them as regular weapons, 1 bone, spawn individually, can be paired with any other weapon, can be easily used with any other character.
hmm, Im not sure man, I've never been a fan of the Fist gauntlet weapons, but they do look pretty cool thus far, if I were you i'd rig them like hands/fists, and see where it goes lol, man these daggers are dope!
[QUOTE=darkscarf;52062679]hmm, Im not sure man, I've never been a fan of the Fist gauntlet weapons, but they do look pretty cool thus far, if I were you i'd rig them like hands/fists, and see where it goes lol, man these daggers are dope![/QUOTE] I think i will keep them for last)
Fair enough, they're pretty low on the priority list amongst the sheer dopeness that's available within the confines of this title tbh
[QUOTE=darkscarf;52063540]Fair enough, they're pretty low on the priority list amongst the sheer dopeness that's available within the confines of this title tbh[/QUOTE] Don't take it for hypocrisy, but i've forced myself through it. Most unpleasant thing to port for me so far. Due to some deformation and clipping, plus low res textures, it looking not perfect. But it isn't that bad. Though i think on final posters and renders it's better to restrain bone rotation with some of these [T]http://i.imgur.com/RGRhYU2.jpg[/T] [T]http://i.imgur.com/8wwoeHn.jpg[/T] Main links updated, direct links below Yandex: [URL="https://yadi.sk/d/dND24wCE3GhRcN"]https://yadi.sk/d/dND24wCE3GhRcN[/URL] Mega: [URL="https://mega.nz/#F!igA1UKAT!SjVOkIndzaSAv6dwiWX4aA"]https://mega.nz/#F!igA1UKAT!SjVOkIndzaSAv6dwiWX4aA[/URL]
Lol, powered through that huh, it's alright man, lol, they look good regardless, I'm digging the ram horned ones.
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