• Mobile Suit Gundam Models
    999 replies, posted
After a fruitless search around the net I've finally decided to try my hand at bringing models for mobile suit gundam to the public, models are AS IS its either port work/rips/or if I ever get better custom models, only one so far but better than nothing right? suits need to be rigged to start off I'd figure I'd post a WIP of the MS-05 extracted from UCGO, ultimately I'm hoping to have someone help me port this into the source engine so people can enjoy these models in Gmod. the texture mapping is in grey scale as UCGO has color presets, my skill with texture mapping is next to none but I DO have ALL textures extracted and ready for use, MS-06 Zaku II will be soon, I DO have a model for the MSM-04 Acguy no EFF suits YET. [img]http://www.majhost.com/gallery/Keyes/screendumps/zakfront.jpg[/img] [img]http://www.majhost.com/gallery/Keyes/screendumps/zakfacing.jpg[/img] [img]http://www.majhost.com/gallery/Keyes/screendumps/zakside.jpg[/img] PLEASE NOTE: NO REQUESTS, I'll be extracting what I can and getting it ready for anyone interested in rigging them if by the end of the project a suit you like hasn't come up then TOUGH, if you are able to rip from any of the Gundam console games then do so and feel free to dump the models and textures here [editline]12th April 2013[/editline] will add another post soon with more information or current projects MS-05 "Old Zaku" texture map,3ds model and 20103dsmax save for object EDIT: to allow people to find shit easier here is the "project V" folder which has any and all material concerning this little project [url]http://www.mediafire.com/#zqdx56r4ztoyy[/url] [url]https://www.dropbox.com/sh/a01edyup0sogx6k/MSzQ8IKDxK[/url] the .tga file is from a side project
It looks like the model is skewed and squashed, is it rip issue?
[QUOTE=ZigZiggyZag;40256883]It looks like the model is skewed and squashed, is it rip issue?[/QUOTE] 100% the case, I've tried fixing it as best as I can a lot of problems stem from there is no way to obtain the assets in their form or the knowledge isn't available to the public I tried searching for Gundam Musou models but the trail ends cold 2 years back with no known headway I do the best I can by straightening the models out but until I can find a way to get them right out of the data its a no go MSM-04 [img]http://www.majhost.com/gallery/Keyes/screendumps/loveguyfront.png[/img]
If your using 3dx Ripper it looks like your importing with the wrong FOV, which makes the models look wonky.
yeah only thing I've got going right now, I haven't touched 3ds max in AGES and I've NEVER touched 3d ripper till now, what FoV do you suggets when importing into 3ds? or should I jsut start randomly firing off angles?
That stuff is fixable in max, problem is: it's devious (finding the exact combination of skew and scale). So if there is a way to get it done right in ripper first that what i would focus on. + fact that model is ripped in pose doesn't make things easier.
I'm just laying down ground work in hopes of more skilled people coming in and helping, While gundam has a less than solid foothold in the west it's still somewhat depressing no constant effort has shone through, while browsing I've come across quite a few FP threads concerning gundam and a few models WERE posted but ultimately these models were either never finished or shared with the public hoping to find a way to open UCGO up and take the models as is from there, two other PC centric gundam games have my attention right now, ONE I know has a way to open its packages and thats SD Gundam Capsule Fighter Onling (SDGO) and the other one is MSGO which is a JP only MMO featuring MSG which I could also rip from albeit the modles in MSGO are PS2 era model/texture wise
sorry to bump but it DOES seem like I found the right FoV for the ripped models will be pushing out MS-05 model fixed, and the MSM-04 Acguy model
Oh man, these guys bring back memories. You've got my moral support, and when a hole opens up in my todo list any other help I can offer.
[QUOTE=NCDyson;40258718]Oh man, these guys bring back memories. You've got my moral support, and when a hole opens up in my todo list any other help I can offer.[/QUOTE] thanks, anyways fixed MS-05 and MSM-04 is ready also including the texture files for ALL SUITS and weapons [url=http://www.mediafire.com/?4nd9wp1v0b7blzd]ac and zak[/url] [url=http://www.mediafire.com/?jk0jfgtuls5jl48]texture files[/url] GM and GM trainer are next up since I don't have access to the models I have to buy them in game, thankfully I still have my old mining scripts so this will be quick and painless also a core booster I suck at rigging and mapping always have give it time and I can PROBABLY make custom models again my hopes are someone with time can pick these up and rig em and get them nice and neat and ready for Gmod or SFM EDIT: corebooster is done, GM is suffering from garbled textures on its body GM trainer is fine also managed to get that EFF transport plane [img]http://www.majhost.com/gallery/Keyes/screendumps/corebooster.jpg[/img]
Can't wait to see how these turn out.
Where has this thread been all my life?
could've sworn Xentax made a script for it that could get at least meshes with uvs. edit- Found it, not sure how well it works since I don't have the game to test it with, but try this [url]https://www.dropbox.com/sh/7stlpd4qvkq3096/QBnJHo68Ij/fmt_UCGundamOnline_det.py[/url]
Man, Xentax. First Demon's/Dark Souls, now they screw us with Gundam now and never bother telling us how to do it. Starting to hate these guys.
I can help with the weapons and static props btw.
[QUOTE=Kuro.;40260897]could've sworn Xentax made a script for it that could get at least meshes with uvs. edit- Found it, not sure how well it works since I don't have the game to test it with, but try this [url]https://www.dropbox.com/sh/7stlpd4qvkq3096/QBnJHo68Ij/fmt_UCGundamOnline_det.py[/url][/QUOTE]praise the evoluders this'll make my job easier if I can figure out how to use this [QUOTE=Atomicman;40261269]I can help with the weapons and static props btw.[/QUOTE] I'm focusing on the suits and the weapons will come after I do have two EFF weapons and a GM shield also any ideas how to run this python file?
I'm not sure. But I'll do what I can. Truth be told I'm not sure I've heard of a python file type before.
[QUOTE=Atomicman;40261442]I'm not sure. But I'll do what I can. Truth be told I'm not sure I've heard of a python file type before.[/QUOTE]python is ancient, a filetype from years of yore no idea how to operate python anyone who knows how to do it try your hand at extracting the models [editline]13th April 2013[/editline] [img]http://www.majhost.com/gallery/Keyes/screendumps/desertzak.jpg[/img] [img]http://www.majhost.com/gallery/Keyes/screendumps/desertzakside.jpg[/img] [img]http://www.majhost.com/gallery/Keyes/screendumps/nozaku.jpg[/img] will be adding these since I'm doing the suits I'll just bundle the weapons in one max file (2010) to be separated later
like I said I'll do what I can.
if you want to help speed up model ripping my best suggestion is to load up a 3dsmax pre-2011 and grabbing 3d ripper DX also grabbing autoit to run the mining script to rake in cash to buy the suits to rip or just wander around 1 of the 3 main faction cities or in the warring areas and rip from there GM and GM trainer will be released tomorrow compiling what I have for weapons and shields in a "odds and ends" file shoulder guards for the zaku are their own individual thing so I'm taking those and including them in the OaE file
Um... Ya'll are kidding about python right? that particular script is to be used with a program called [URL="http://oasis.xentax.com/index.php?content=downloads"]Noesis[/URL]. download the program, copy that script to the plugins\python subdirectory then load up the program and browse to the game's folder and find the .det files to open. If I had the game I'd test it out, but sadly, I do not.
By the way OP, you shouldn't need to mess with FOV, generally the FOV that the plugin chooses is always correct except in some rare cases. Also, you should try Ninja Ripper instead, 3D ripper is rather outdated at this point, and Ninja Ripper can usually grab meshes in their bind pose.
[QUOTE=NCDyson;40264083]Um... Ya'll are kidding about python right? that particular script is to be used with a program called [URL="http://oasis.xentax.com/index.php?content=downloads"]Noesis[/URL]. download the program, copy that script to the plugins\python subdirectory then load up the program and browse to the game's folder and find the .det files to open. If I had the game I'd test it out, but sadly, I do not.[/QUOTE] no idea python is something never used [QUOTE=Kuro.;40264175]By the way OP, you shouldn't need to mess with FOV, generally the FOV that the plugin chooses is always correct except in some rare cases. Also, you should try Ninja Ripper instead, 3D ripper is rather outdated at this point, and Ninja Ripper can usually grab meshes in their bind pose.[/QUOTE] 3D ripper has a "optimal" setting which helps will try ninja ripper gonna pack the GM and GM trainer up and upload them as a .3ds file I know source handles .smd so I might change formatting if people need it <reserved for files> [editline]13th April 2013[/editline] change of plans gouf added to GM pack concerning ninjaripper: seems the suits come in multiple parts and the size of just one of the side skirt pieces from a zak is larger than the models brought in using 3d ripper tried using noenis can't seem to locate the suits still working on grabbing more of the weapons tackling what I can for zeon ATM EFF is on the backburner till I make an EFF character to support [url=http://www.mediafire.com/?bmntqhnc95tykgy]Two Jims and a Gouf[/url]
[IMG]http://i48.tinypic.com/zq3ax.png[/IMG] They come out in pieces, which is good I guess if you want to put it together like a model kit. i'm looking to see what, if anything could be done.
[QUOTE=NCDyson;40268530][IMG]http://i48.tinypic.com/zq3ax.png[/IMG] They come out in pieces, which is good I guess if you want to put it together like a model kit. i'm looking to see what, if anything could be done.[/QUOTE] jesus even the pistons are separate parts talk about detail what # are the parts I know 1-20 are more or less sky box got some help from another player who switched out various zeon suits for me to rip also got more of the weapons including the hammer rifle still need some of the more bizzare suits like the juagg and that one thats basically a mobile suit with a tricycle for legs not on my desktop so there will be no progress from me for the rest of today I'll push out Z'Gok Experimental and either Dom I'm starting to prefer 3d ripper DX MAINLY DUE to the fact the model is already assembled and as much as I enjoy gunpla construction I'd rather have the finished model for this only downside to 3d ripper is it takes a chunk of the surrounding area in its rips with it still building up that odds and ends file also thanks to those helping I'm hoping we'll be able to get some of these models into source for SFM and Gmod fun
sorry, forgot to mention thats the noesis script. my touchpad keeps re-enabling itself so I keep overwriting text/code. really need to reboot, but I got like 20 different programs running right now. I'm thinking from the looks of these files and the way they're split up, they probably all use rigid weights. EDIT: Was looking into seeing how far people had gotten with the .det files and ran across what is apparently a crap ton of drama going on between the communities of this game. <bored>
[QUOTE=NCDyson;40269470]sorry, forgot to mention thats the noesis script. my touchpad keeps re-enabling itself so I keep overwriting text/code. really need to reboot, but I got like 20 different programs running right now. I'm thinking from the looks of these files and the way they're split up, they probably all use rigid weights. EDIT: Was looking into seeing how far people had gotten with the .det files and ran across what is apparently a crap ton of drama going on between the communities of this game. <bored>[/QUOTE]welcome to almost any online community ever for all time and thats the noesis script? it does a good job,I pity the fact I can't seem to make heads or tails of how to use the program and the script itself unless its to be used on the actual .exe wish we could find those models someone posted on face punch awhle back that he had already in Gmod, one of them was the ground type gundam or the GM(g) we could expand outside of OYW suits after this by looking into other games such as the gundam VS series, I know Gundam musou/DWG was close to being cracked but as I said that died out 2 or 3 years back if I get the KR version of SD gundam capsule fighter I could rip models from that, we're making good headway and I hope anyone interested will try their hand and help out I'm working on putting together that file of weapons for atomicman and thsoe who ARE downloading the models make sure to grab the textures I've included in this thread
with the noesis script, you have to use a script for a program called quickbms to extract the files from the resource/object folders, then you get the .det files that the script can open. some of them open, others do not.
[QUOTE=NCDyson;40270046]with the noesis script, you have to use a script for a program called quickbms to extract the files from the resource/object folders, then you get the .det files that the script can open. some of them open, others do not.[/QUOTE] when you say A script is there a specific one it seems this script also extracts bones any luck on that end? I'll lok into using the script to rip stuff just got around to watching Imagawa's take on giant robo, I can't hep but smile over the fact that he included kenji murasame from tetsujin 28 go
[CODE]#quickbms Script #by chrrox #Universal Century Gundam Online (PC) Open FDDE RFI 0 Open FDDE RFP 1 comtype inflate goto -0x18 get zsize long get size long math zsize - 6 clog MEMORY_FILE2 2 ZSIZE SIZE goto 0 MEMORY_FILE2 get files long MEMORY_FILE2 for i = 0 < files get nsize long MEMORY_FILE2 math nsize * 2 getdstring uname nsize MEMORY_FILE2 set name unicode uname get offset long MEMORY_FILE2 get offset2 long MEMORY_FILE2 math offset + offset2 math offset - 0x18 math offset2 + 2 goto offset 1 get zsize long 1 get size long 1 clog name offset2 zsize SIZE 1 next i[/CODE] the noesis script extracts the names, but not much else from what I can tell. There also doesn't seem to be much data in that section of the files anyways. I've been reading on the xentax forums, and it looks like we'd have to read the .aet files for that, and nobody has gotten around to figuring those out yet. [QUOTE=maddogsamurai;40260982]Man, Xentax. First Demon's/Dark Souls, now they screw us with Gundam now and never bother telling us how to do it. Starting to hate these guys.[/QUOTE] what the hell are you going on about?
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