• Continuously spinning objects.
    4 replies, posted
I don't know how to make something that begins spinning for the beggining of the round and continues throughout the entire playtime... Like the Gm_atomic windmill... Any help/tutorials? I know how to make a func_doorrotating, but that doesn't continue, and is only really good for something like a valve wheel...
func_rotating. or 2 func_motor's conected through the center of the brush or prop.
Is there a flag on func_rotating that lets it start at the beggining of the game? I'm on a steamless computer so I can't check...
func_rotating works best yeah, start on
Usefuls for both of you. Thank you, I think This can just end now... bye bye dead thread.
Sorry, you need to Log In to post a reply to this thread.