• Can Someone Compile This?
    9 replies, posted
I'd do it myself but my laptop gets a little warm when i do bigger maps. The map itself is nicely optimized so i can't picture it taking much time on a good PC. [url=http://www.garrysmod.org/downloads/?a=view&id=76881][img]http://www.garrysmod.org/img/?t=dll&id=76881[/img][/url] A jillion thanks to whoever can help a bro out
Sure, I just got a Nice Laptop EDIT: Seems garysmod.org is being queer You could PM me it that be good
Any custom textures? Edit: I'm using the ep2 compiler,it's almost done
it uses CSS and hl2 textures. i don't think i used any ep2 or ep1 shit.
Well I saw it missing some textures, so I might have to recompile it with css textures :l
They should work fine in game anyways... Lightmaps are still calculated on missing textures. (To my knowledge)
Usually when I get a missing texture and then put it in later, it gets all screwy
Compiled with orange box engine. All materials were there when I did it. [url]http://www.goamz.com/index.php/files/get/v4GDAgZUB7/gta-arsondale.zip[/url]
You can compile it with the Ep2 tools as-is, regardless if it's missing in Hammer since the actual textures aren't actually embedded in the map
Ah son of a bitch. Apparently if you disable a visgroup (or whatever they are called) using that menu on the right, it compiles without them. So my map has no player clips. Not that it matters really, there were only like 3 clips. I did a poor job with the cubemaps too, but this is just an example map for my gamemode. If anyone wants to refine the map (fix some of the lighting, re-enable playerclips, fix cubemaps) feel free to. Some of the buildings are kind of shoddy too.
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