• :( My map wont load.
    4 replies, posted
Well, I made a map, compiled it, and it wont load in gmod. It loads maybe the first 10%, then just takes me back to the main menu. Here's the compile log: " ** Executing... ** Command: "c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\laharlsblade\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing" Valve Software - vbsp.exe (May 19 2009) 2 threads materialPath: c:\program files\steam\steamapps\laharlsblade\half-life 2 episode two\ep2\materials Loading C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.vmf Brush 1153: no visible sides on brush Brush 1153: no visible sides on brush Brush 1153: no visible sides on brush Patching WVT material: maps/big map place thing/concrete/blendbunk_conc01_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (17390 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 86 texinfos to 59 Reduced 14 texdatas to 11 (397 bytes to 294) Writing C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.bsp 3 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\laharlsblade\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing" Valve Software - vvis.exe (May 19 2009) 2 threads reading c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.bsp reading c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.prt 861 portalclusters 1995 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (757) Optimized: 649 visible clusters (0.00%) Total clusters visible: 618946 Average clusters visible: 718 Building PAS... Average clusters audible: 856 visdatasize:190695 compressed from 192864 writing c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.bsp 12 minutes, 37 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\laharlsblade\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.bsp Setting up ray-trace acceleration structure... Done (0.80 seconds) 3834 faces 14721077 square feet [2119835136.00 square inches] 13 Displacements 577837 Square Feet [83208624.00 Square Inches] 3834 patches before subdivision 165226 patches after subdivision 10 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (61) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (111) transfers 23811417, max 1107 transfer lists: 181.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #1 added RGB(489443, 445465, 293868) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(62995, 57005, 38538) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(10652, 9237, 5573) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(2099, 1810, 1108) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(433, 361, 199) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #6 added RGB(104, 87, 48) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(25, 20, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(7, 5, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(2, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3247 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (72) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 47/8192 564/98304 ( 0.6%) brushsides 289/65536 2312/524288 ( 0.4%) planes 348/65536 6960/1310720 ( 0.5%) vertexes 4320/65536 51840/786432 ( 6.6%) nodes 2261/65536 72352/2097152 ( 3.5%) texinfos 59/12288 4248/884736 ( 0.5%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 13/0 2288/0 ( 0.0%) disp_verts 3757/0 75140/0 ( 0.0%) disp_tris 6656/0 13312/0 ( 0.0%) disp_lmsamples 199451/0 199451/0 ( 0.0%) faces 3834/65536 214704/3670016 ( 5.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 191/65536 10696/3670016 ( 0.3%) leaves 2263/65536 72416/2097152 ( 3.5%) leaffaces 4080/65536 8160/131072 ( 6.2%) leafbrushes 1399/65536 2798/131072 ( 2.1%) areas 2/256 16/2048 ( 0.8%) surfedges 17138/512000 68552/2048000 ( 3.3%) edges 8691/256000 34764/1024000 ( 3.4%) LDR worldlights 10/8192 880/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 169/32768 1690/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2103/65536 4206/131072 ( 3.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7430656/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 190695/16777216 ( 1.1%) entdata [variable] 3755/393216 ( 1.0%) LDR ambient table 2263/65536 9052/262144 ( 3.5%) HDR ambient table 2263/65536 9052/262144 ( 3.5%) LDR leaf ambient 9040/65536 253120/1835008 (13.8%) HDR leaf ambient 2263/65536 63364/1835008 ( 3.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 106396/0 ( 0.0%) physics [variable] 17390/4194304 ( 0.4%) physics terrain [variable] 2431/1048576 ( 0.2%) Level flags = 0 Total triangle count: 8708 Writing c:\program files\steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.bsp 4 minutes, 40 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\laharlsblade\sourcesdk\bin\orangebox\bin\Big map place thing.bsp" "c:\program files\steam\steamapps\laharlsblade\half-life 2 episode two\ep2\maps\Big map place thing.bsp" " Any help would be appreciated. [editline]03:59PM[/editline] wait, I just noticed something myself; it says: "Brush 1153: no visible sides on brush" 3 times. Is that bad?
Yes... [editline]01:01PM[/editline] Hit Alt + P to fix in hammer.
oh ty sorry I was caught up in another tab.
is the name of your map "Big map place thing"? cause thats probably the problem replace the spaces with underscores (ex. Big_map_place_thing)
you've... got... to be kidding me. I made a little almost-pyramid like thing with vortex manipulation to be a vehicle ramp that would work from all sides and apparently the game didnt like that [editline]04:20PM[/editline] oh and yes it is but I change it to gm_test in the actual gmod maps folder [editline]04:58PM[/editline] thank you it's working fine now. I mean the map sucks but it works.
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