I'm looking for some ideas to help stop this problem, as it's pretty prevalent in my current map.
Here's a wip shot (fullbright atm, vrad takes too long)
[IMG]http://i890.photobucket.com/albums/ac109/XanderKarbine/Mapping%202/ogledow0000.jpg[/IMG]
It's a map for tank fighting if you're interested. Based on ro_ogledow from Red Orchestra.
Up the lightmap scale, for vrad.
For textures, up the texture scale and add props and decals/make a custom texture
What kind of lightmap scale might you recommend?
for that much terrain? 64-128
Try using a higher resolution custom texture first of all.
And make some more blend textures, and using them in various places. A thick grass blending into a thin grass, or a thin grass blending into dirt, with dirt blending into gravel, that sort of thing.
Some props would help a lot too. Some trees or rocks or something.
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