• Compile issue
    6 replies, posted
Whenever i try to compile my map it gives me this error. The Command failed. Windows Reported error: "The system can not find the file specified."
We need a compile log to help you.
... [editline]01:22PM[/editline] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack" Valve Software - vbsp.exe (May 19 2009) 3 threads materialPath: c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\materials Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.vmf material "cs_havana/dirtfloor009c" not found. Material not found!: CS_HAVANA/DIRTFLOOR009C material "wood/inffence01" not found. Material not found!: WOOD/INFFENCE01 material "tile/tilewall009e" not found. Material not found!: TILE/TILEWALL009E material "tile/prodceilingtilea" not found. Material not found!: TILE/PRODCEILINGTILEA material "de_train/train_metalceiling_02" not found. Material not found!: DE_TRAIN/TRAIN_METALCEILING_02 material "wood/woodfence001" not found. Material not found!: WOOD/WOODFENCE001 material "concrete/forest_road01" not found. Material not found!: CONCRETE/FOREST_ROAD01 fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity env_dustpuff (-357.56 -357.87 -236.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 -195.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 -195.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 -195.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2364.5 -195.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2684.5 -195.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2692.0 -195.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2768.0 -195.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2956.0 -271.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 5 has bad geometry near 451.63 1213.00 -257.37 Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR002A ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack" Valve Software - vvis.exe (May 19 2009) 3 threads reading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 3 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp" "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\maps\nightattack.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
Im dont really know much about using these logs, but [code]ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity env_dustpuff (-357.56 -357.87 -236.00) leaked![/code]Dont look good... Fix the leak, maybe look at the pointfile and "Entity env_dustpuff".. Means make sure nothing is places outside the map :)
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack" Valve Software - vbsp.exe (May 19 2009) 3 threads materialPath: c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\materials Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.vmf material "cs_havana/dirtfloor009c" not found. Material not found!: CS_HAVANA/DIRTFLOOR009C material "wood/inffence01" not found. Material not found!: WOOD/INFFENCE01 material "tile/tilewall009e" not found. Material not found!: TILE/TILEWALL009E material "tile/prodceilingtilea" not found. Material not found!: TILE/PRODCEILINGTILEA material "de_train/train_metalceiling_02" not found. Material not found!: DE_TRAIN/TRAIN_METALCEILING_02 material "wood/woodfence001" not found. Material not found!: WOOD/WOODFENCE001 material "concrete/forest_road01" not found. Material not found!: CONCRETE/FOREST_ROAD01 fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 5 has bad geometry near 451.63 1213.00 -257.37 Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR002A ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack" Valve Software - vvis.exe (May 19 2009) 3 threads reading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 3 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp" "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\maps\nightattack.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
Displacement 5 has bad geometry near 451.63 1213.00 -257.37 Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR002A
yup it was the displacement! thanks guys
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