Whenever i try to compile my map it gives me this error.
The Command failed. Windows Reported error:
"The system can not find the file specified."
We need a compile log to help you.
...
[editline]01:22PM[/editline]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack"
Valve Software - vbsp.exe (May 19 2009)
3 threads
materialPath: c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.vmf
material "cs_havana/dirtfloor009c" not found.
Material not found!: CS_HAVANA/DIRTFLOOR009C
material "wood/inffence01" not found.
Material not found!: WOOD/INFFENCE01
material "tile/tilewall009e" not found.
Material not found!: TILE/TILEWALL009E
material "tile/prodceilingtilea" not found.
Material not found!: TILE/PRODCEILINGTILEA
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "wood/woodfence001" not found.
Material not found!: WOOD/WOODFENCE001
material "concrete/forest_road01" not found.
Material not found!: CONCRETE/FOREST_ROAD01
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity env_dustpuff (-357.56 -357.87 -236.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 -195.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 -195.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 -195.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2364.5 -195.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2684.5 -195.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2692.0 -195.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2768.0 -195.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2956.0 -271.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 5 has bad geometry near 451.63 1213.00 -257.37
Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR002A
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack"
Valve Software - vvis.exe (May 19 2009)
3 threads
reading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
3 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp" "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\maps\nightattack.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Im dont really know much about using these logs, but [code]ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity env_dustpuff (-357.56 -357.87 -236.00) leaked![/code]Dont look good...
Fix the leak, maybe look at the pointfile and "Entity env_dustpuff".. Means make sure nothing is places outside the map :)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack"
Valve Software - vbsp.exe (May 19 2009)
3 threads
materialPath: c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.vmf
material "cs_havana/dirtfloor009c" not found.
Material not found!: CS_HAVANA/DIRTFLOOR009C
material "wood/inffence01" not found.
Material not found!: WOOD/INFFENCE01
material "tile/tilewall009e" not found.
Material not found!: TILE/TILEWALL009E
material "tile/prodceilingtilea" not found.
Material not found!: TILE/PRODCEILINGTILEA
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "wood/woodfence001" not found.
Material not found!: WOOD/WOODFENCE001
material "concrete/forest_road01" not found.
Material not found!: CONCRETE/FOREST_ROAD01
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 5 has bad geometry near 451.63 1213.00 -257.37
Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR002A
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack"
Valve Software - vvis.exe (May 19 2009)
3 threads
reading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod" "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
3 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
Error opening c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\lord_venomx\sourcesdk_content\cstrike\mapsrc\nightattack.bsp" "c:\program files (x86)\steam\steamapps\lord_venomx\garrysmod\garrysmod\maps\nightattack.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Displacement 5 has bad geometry near 451.63 1213.00 -257.37
Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR002A
yup it was the displacement! thanks guys
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