Hi,
My map is'nt to large, as it is the exact size of flatgrass. ALthough my map does have water, but no blocks leave the grid. No errors at all. When i start the map in GMod i get an error in console that states "Map extents are to large. " Please help. Thanks!
[code]
Loading c:\users\xxx\desktop\maps\gm_flatgrass_cb.bsp
No vis information, direct lighting only.
4483 faces
17162967 square feet [2471467264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1579 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 29/8192 348/98304 ( 0.4%)
brushsides 186/65536 1488/524288 ( 0.3%)
planes 248/65536 4960/1310720 ( 0.4%)
vertexes 4967/65536 59604/786432 ( 7.6%)
nodes 2835/65536 90720/2097152 ( 4.3%)
texinfos 21/12288 1512/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4483/65536 251048/3670016 ( 6.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 45/65536 2520/3670016 ( 0.1%)
leaves 2837/65536 90784/2097152 ( 4.3%)
leaffaces 4552/65536 9104/131072 ( 6.9%)
leafbrushes 2020/65536 4040/131072 ( 3.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18597/512000 74388/2048000 ( 3.6%)
edges 9503/256000 38012/1024000 ( 3.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1140/65536 2280/131072 ( 1.7%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6244948/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1138/393216 ( 0.3%)
LDR ambient table 2837/65536 11348/262144 ( 4.3%)
HDR ambient table 2837/65536 11348/262144 ( 4.3%)
LDR leaf ambient 13849/65536 387772/1835008 (21.1%)
HDR leaf ambient 2837/65536 79436/1835008 ( 4.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 436486/0 ( 0.0%)
physics [variable] 9644/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9451
Writing c:\users\xxx\desktop\maps\gm_flatgrass_cb.bsp
1 minute, 38 seconds elapsed
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Making a map the size of the grid leads to errors. And flatgrass is only about 1/3 of the grid
You should atleast be 512 or 1024 units away from the grid to avoid problems.
[QUOTE=NotMeh;16874373]Making a map the size of the grid leads to errors. And flatgrass is only about 1/3 of the grid[/QUOTE]
If not less.
Even though the map is the exact size of flatgrass?
Flatgrass has 1/4th of the grid [B]open.[/B]
What kind of idiots think that its 1/3 of the grid?
Try going alt-p, and doing as kp3 said
[code]No vis information, direct lighting only.[/code]
Post the entire compile log. Looks like vvis crashed, was closed, or wasn't executed at all, because if it crashed, it was for some reason.
Ok, there is only one way you can truly know the exact size of flatgrass, you decompile it. Now this is looked down upon by most of the community, and should only be done for research. I personally decompiled flatgrass for you, and no, its not the same size. Keep your map inside a border of 1024 units. Better yet, there are LOADS of these flatgrass remakes on facepunch and garrysmod.org. Go download one.
Actually you don't need to decompile. You could run to one corner of the map to "getpos" in console, then run to the other and do it again and compare the values.
I got the flatgrass VMf off of garrymod.org and i haven't touched the outside walls or ground. I just added water. Also, no errors are detected when 'Alt P' is pressed. Although my PC is freezing up on compile, the VVIS thing is locking it up.I have only managed for it to compile once. I think the map is to large. specs: core2duo @ 3.2 ghz and 4gigs of ram.
I have this problem and I made a very small map
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