OK, i'm working on map, and your walking along, and a light is supposed to turn off when youu walk into a trigger. But it won't work.
I have NO idea what's wrong.
Please help.
Post a tutorial if you think it will help.
Thanks.
What are the I/O settings for the trigger and light?
I'm going to assume that's output and input;
OnTrigger light1 kill 0.00 No
OnTrigger light2 kill 2.00 No
OnTrigger light3 kill 3.50 No
Don't kill the light. Just turn it off.
I've tried that.
I've tried starting over.
I've deleted the other inputs.
I've made them env_glow.
Nothing works.
What the fuck is wrong?
I would use the 'OnStartTouch' and 'OnEndTouch' outputs of the trigger, as I never really figured out hot to use the 'OnTrigger' output.
The set up should be:
trigger_once
OnTrigger light1 TurnOff
Make sure the light is named, and set to start on.
Actually, it may be because he has three lights in a close range of each other. I remember hearing somewhere that a single brush can only hold four lightmaps, and 3³ is definitely larger than four.
I have no idea if this is what's causing the problem, though, because I've never had to switch lights on or off.
check the flags.
make sure "client" is checked. with triggers the default is usually so that players wont trigger it.
heres a quickshit map I cooked up for you.
[url=http://www.garrysmod.org/downloads/?a=view&id=77071][img]http://www.garrysmod.org/img/?t=dll&id=77071[/img][/url]
And if you want many lights to turn off then name all the lights to turn off with one name light "light1" And then the same OnTrigger or OnStartTouch light1 disable with delay 0.01
well, the map I just made has trigger_once in the slots, and its Inputs are:
ontrigger > lightred > turnoff > 0.00
ontrigger > lightblue > turnoff > 0.00
ontrigger > lightrgreen > turnoff > 1.00
it flags are set so only the player will trigger it.
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