• WIP - Name pending, really just two buildings
    18 replies, posted
First off, I do not claim that these are well done. In fact I think they're pretty mediocre. However, like the title says it is a work in progress, so I'm gonna post the pics here. I'd just like some criticism (I'm sure I'll get plenty of it here) to help me improve on it. [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0000.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0001.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0002.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0003.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0011.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0010.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0009.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0008.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0007.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0006.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0005.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0004.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0012.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0013.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0014.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0015.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0016.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0017.jpg[/img] [img]http://i980.photobucket.com/albums/ae287/laharlsblade/gm_generic_place0018.jpg[/img] Oh, and before you post, some errors I know of; I know it's two bright in the hallways in the upstairs of the house. Second, the chairs spawn at the table, but the force needed before they move is too low, so I accidently knocked them over. Also, I'm probably going to replace the table in the house with an actual prop table. I'm going to add a light to the lamp on the first floor, and fix the mirrors in the bathrooms. The one in the "restaurant" says it's reflective, but obviously it's not. I don't know what happened to the one in the house. Any help with the mirrors would be appreciated. Um, oh, and I put a light_spot in the lamp on the vanity in the bedroom upstairs, but I may have set the fall-off distances too short or something. ANyway, that's all I can think of for now, so yeah feel free to criticize. [editline]08:37PM[/editline] sorry about the repeat photo at the top. [editline]08:39PM[/editline] Oh, and there are NO custom textures; I just started mapping a week or two ago
icky outsides.
Oh yeah I know that's why I didnt even post an outside of the house; I gonna work on those later
not bad I would say :P Just 2 things: ! Important One! Make a frames for doors and windows. That will make it look better. I was making them without frames in past as well. But then got suggestions that I should. !optional! In your case I would use models of tables. Not brush ones.
Yep, like I said under the pictures, I'll definitely be changing the table in the kitchen; if you're talking about the ones in the restaurant, I'll think about it. I just couldn't find any that I thought looked good there. [editline]08:50PM[/editline] Oh yeah, and thanks. Sorry.
And what about door frames?
Oh, well, yeah I'll add those.
your map needs: [url=http://www.halfwit-2.com/?page=tutorials&id=54]better lightning[/url] [url=http://www.halfwit-2.com/?page=tutorials&id=78]some displacements outside?[/url] [url=http://www.halfwit-2.com/?page=tutorials&id=177]overall realism[/url] and it should look much, much better
You gotta work on that lighting. Look for lighting refrences
the lighting is harsh and your choice of textures don't quite match each other. The walls are unnecessarily grungy and torn for the bright lighting that you have (maybe a bit too bright in areas), and the tiles don't really seem to fit in. The house seems to have too much extra space, and lacks detail. Your carpet textures are unaligned, the walls coming up the staircase repeat. You lack windows, window frames, and door frames. One thing that should really help you is to go look at a lot of reference images of similar houses, and get a feel for the way it works, then try to remake it as close as possible (in terms of detail, a good idea is to view the image for a few minutes, then close out the tab, wait about 10-15 minutes, then start mapping what you remember, so it isn't an exact copy) [editline]05:59PM[/editline] also, outdoor trash can in bathroom? [editline]06:00PM[/editline] learning to make custom textures/models can help you a LOT in whatever you do. That way you can move away from the really dirty, unused kitchenware and make your own that fit the map's theme better.
Pros: - its not fullbright - there's texture usage - the brushwork is great - props are used Cons: - repeating textures - unrealistic lighting - all the walls in one house have the same texture - ground needs displacements Improvements: - use a wider range of textures, and try to make it looks as realistic as possible. - move the lights further under the light props on the ceiling. it should look like the light is coming from underneath the bulb, not from the top. its very good for beginner, practice and learn and youll get even better.
[QUOTE=Diealready;16933561] - the brushwork is great [/QUOTE] :silent:
Trying to address you all at once: -Thank you, first of all. -Second, I've actually been wanting to post a topic requesting for help on lighting; I'm just no good at it, to be honest. -I really do want to make my own textures and models, and I honestly hate the textures in my house, but I just could find any that fit my vision; I didn't want crappy run-down wall textures, but that's all I could find aside from environment or concrete ones. If anyone could point me towards a model/texture creator that'd be great. :) -I know about the trash can problem but that was the only trashcan on the prop model list, aside from that same one with a lid on it. -Um, actually the two bedrooms don't have the same textures as the rest of the house. But yeah I know what you mean. -And lastly Diealready do you mean the ground outside the restaurant? Because I'm not working on anything of but the interiors of the buildings for now, but when I do get to work on the ground I definitely will add displacements. If you mean in the buildings, I have to disagree there.
[QUOTE=Diealready;16933561]Pros: - its not fullbright - there's texture usage - the brushwork is great - props are used Cons: - repeating textures - unrealistic lighting - all the walls in one house have the same texture - ground needs displacements Improvements: - use a wider range of textures, and try to make it looks as realistic as possible. - move the lights further under the light props on the ceiling. it should look like the light is coming from underneath the bulb, not from the top. its very good for beginner, practice and learn and youll get even better.[/QUOTE] I agree with this for the most part, except the brushwork is acceptable for a beginner, but still lacks detail, and would not be acceptable for a non-beginner mapper. Also, instead of just moving the lights down, replace your lights inside with light_spots and place a less bright light a little bit lower to light up the area above the light model
[QUOTE=< Bird Poo >;16933669]:silent:[/QUOTE] Um, what is that supposed to mean? I mean honestly on my screen the emoticon is just a circle. [editline]09:16PM[/editline] Um, I know this is going to sound dumb, but exactly how to I make the lights dimmer? What I mean is I know there's a brightness option but it asks me for a color. Do I just drag the pointer down into the grey-er part of the bar? I'm always afraid it'll change the color the light gives off. And thanks for the advice.
The fourth brightness value is the light intensity.
oh ok thanks.
[QUOTE=< Bird Poo >;16933669]:silent:[/QUOTE] I meant on the tables and stuff. not the building architecture, that really sucks.
Ok. Lets see. I know it's still a WIP so these are just some things to think about: -The lamps don't fit at all, also, move the 'light' entity down so it isn't creating the light onto the ceiling -Use light_spot -Better lighting in general -more detail on the floors -Less square (just adding little extra brushwork to make things less square are very helpful) -Go into the texture editor and click on that rug in the second picture and then click 'fit' textures look bad. -fix the stair textures to be more lined up, the black parts should be on the top. -Dinning room isn't bad but get those 'light's off the ceiling and put some kind of source there. Actual lamps? -Round tables usually don't have four legs, they have like a central leg as a base and then, stabilizers, i guess coming out the bottom. -If you're going to use brushes as that fence (in the outside patio thing) use thinner, more detailed brushwork. If not, try using one of the fence-like textures. They work nicely. -Add a lot more floor detail, it's bland. -This may be a little advanced, but, it will help giving detail to your floor. [url=http://www.interlopers.net/tutorials/19882]Check this.[/url] -For better lighting on the floor lower your [url=http://www.interlopers.net/tutorials/1973]lightmap[/url] scale - That brick texture used by the green dumpsters is used everywhere (throughout the map) and is mainly meant as a floor texture, try not using it..everywhere.. :P Keep working. I hope this was helpful.
Sorry, you need to Log In to post a reply to this thread.