Could you please tell me how to make a radio that makes only if youre near it.Like the radio in Portal or Cs_office.
Please??
Ambient_generic parented to a prop_physics. Make the ambient_generic have a fade-out range. Make it loop. Done.
Or use the 'source entity' keyvalue and select the radio
[QUOTE=Red Heavy;16928527]Ambient_generic parented to a prop_physics. Make the ambient_generic have a fade-out range. Make it loop. Done.[/QUOTE]
Thanks a lot :D.
What do you mean by loop??
[QUOTE=Sub-Zero;16928600]Thanks a lot :D.
What do you mean by loop??[/QUOTE]
Loop means repeat
Guys it didn't work...
Could someone please make a vmf and share it with me??That would be really helpfull.
I made the simplest one I could for you, but I won't be able to get you a upload link for a while. Really busy atm.
1. place an ambient_generic next to your radio, give it a name.('sound01' for example)
Select the sound you wish to use. Go to Flags and uncheck 'is not looped'.
2. place a 'logic_auto', go to outputs:
'OnMapSpawn'
'sound01'
'PlaySound'
I hope that works for you.
Or you could just check the "start on" flag...
And you should give your radio a name like "radio" and write your radios name in "source entity name" in the ambient_generic options, that way it will always play from the radio even if you move it around.
[QUOTE=Henk;16940905]1. place an ambient_generic next to your radio, give it a name.('sound01' for example)
Select the sound you wish to use. Go to Flags and uncheck 'is not looped'.
2. place a 'logic_auto', go to outputs:
'OnMapSpawn'
'sound01'
'PlaySound'
I hope that works for you.[/QUOTE]
I want the sound to come out of the prop wherever I take the prop.
parent it then
Theres no parent option in the ambient generic.
Use the 'source entity name' keyvalue. Enter the name of your prop.
[QUOTE=SnakeFace;16943280]Use the 'source entity name' keyvalue. Enter the name of your prop.[/QUOTE]
i did nothing happens.
valve should just make a parent option for everything...
[QUOTE=ALT of Permaban;16944725]valve shot just make a parent option for everything...[/QUOTE]
Ambient_generic doesn't have a parent option.
not shot should :3:
[QUOTE=ALT of Permaban;16944981]not shot should :3:[/QUOTE]
Can't find it either :'(.
Could you please make an example vmf??
try parenting a func_physbox to the radio model and the ambient_generic D:
I found this and it helped me do it.Thanks by the way guys.
[url]http://www.youtube.com/watch?v=lcns0_1n9CM[/url]
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