Too many lights on a single face are driving me crazy!
2 replies, posted
WARNING: Too many light styles on a face at (318.000000, 184.000000, -123.500000)
..4.
WARNING: Too many light styles on a face at (318.000000, 136.000000, -156.500000)
..5...6...7...8...9.
WARNING: Too many light styles on a face at (-345.730774, 600.266663, -350.000000)
..10 (2)
No matter what I do, I can't seem to make these three go away. The first one is a part of a wall in my house, and there's only 3 lights I can possibly think of that are hitting it. They are all the same brightness and color. They only have different names. I think that there's 4 lights limit, but I have 3.
Second one is the door frame across the wall from that 1st spot. There's only 2 lights I can think of that are on that. Although they are different colors, and it's not noticeable, so I figure on leaving it alone.
The last one makes no sense. In the corner of my map, it says grass has it. There's only the sun to shine on that, and I don't understand what is going on here. I'm desperate for help.
If you name them then it compiles an on/off state for them too, and if you have any custom pattern each 'step' counts as a different "light sytle".
You shouldn't name lights unless you're turning them off or on, that is what's giving you an error. The limit is 6 and the light is bouncing onto the face which is shown by the coordinates.
Each face has to be given a light style for each light on its off and on state, 2 lights will leave you with 4 light styles that need calculating, 2 ^ 6 for example is the maximum you can use.
Ninja'd
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