• Compiling issues... Sigh.
    5 replies, posted
Lately I keep trying to compile my map but it ALWAYS stop on the third period after the two in PortalFlow: 1...2... And freezes and crashes. What's going on here? Any ideas?
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It actually doesn't freeze, it just slows down to a point where you can assume it's going to take all day to compile. Every map is cut up by the VBSP portion of the compile. This creates sections of the map (visleafs) that are used to determine which parts of the map can be rendered whilst standing in each visleaf. The process used to determine which visleafs can "see" each other is called VVIS. This runs a series of calculations on each visleaf to see if it can see any other leaf. Any brushwork that is not func_detailed is eligible to used in the cutting up of the map. This means that you can have leafs that are really small and unnecessary. To see your visleafs (in OB engine) go to Map -> Load Portal file (in ep1 engine) you need to set up a GLView expert compile, that can be found in the optimization guide. If you see leafs that are smaller than the player (in general) then you should func_detail the objects that are causing the massive amounts of leaves to be cut up. Don't go overboard. You can't func_detail things that are sealing the map from the void, you can't func_detail displacements, and you can't func detail water. There are also a few other techniques explained in that guide such as how to use hint/skip brushes properly, sketch a map with visleafs in mind, etc.
[QUOTE=robmaister12;17125477]It actually doesn't freeze, it just slows down to a point where you can assume it's going to take all day to compile. [/QUOTE] Well yeah I know that sometimes, before I optimize, I'll go ahead and say that yeah, I did get 'freezes' like when it slowed down, but just in case it was just slowed down, I left Hammer compiling for two days, and THAT is how I know it is frozen/crashing. My map took about 4 minutes to compile all the way to 2 days... I don't really think that's possible with just entities added. In plus my E8400 is OC'd to about 4 Ghz. (4.3 Ghz) and it shouldn't be that slow anyways.
[QUOTE=live4u120;17125707]Well yeah I know that sometimes, before I optimize, I'll go ahead and say that yeah, I did get 'freezes' like when it slowed down, but just in case it was just slowed down, I left Hammer compiling for two days, and THAT is how I know it is frozen/crashing. My map took about 4 minutes to compile all the way to 2 days... I don't really think that's possible with just entities added. In plus my E8400 is OC'd to about 4 Ghz. (4.3 Ghz) and it shouldn't be that slow anyways.[/QUOTE] Optimization will fix it.
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