• env_shooter props don't damage?
    10 replies, posted
Well, I'm working on a map, and I'm using 4 env_shooters, and, in HL2, the props/ragdolls don't hit anything except the world, but, the props/ragdolls remove after 5 seconds (like i had it set up to do). BUT, in gmod, the same thing happens, EXCEPT, the props/ragdolls don't remove themselves, and this would be ok, except, I don't want a trigger_remove, since it would remove any props/ragdolls I put in there. Is there any way to make the props/ragdolls hit everything (NPCs, Players, other props, and the world)? (and, I just enabled the STRICT Remove flag, haven't tested it in gmod yet.)
You could use a Filter to only remove things shot by the env_shooter.
[QUOTE=Lord Ned;17131039]You could use a Filter to only remove things shot by the env_shooter.[/QUOTE] aah, that will work, but still leaves the "not colliding-with-anything-but-the-world" issue... [editline]10:35PM[/editline] [QUOTE=Lord Ned;17131039]You could use a Filter to only remove things shot by the env_shooter.[/QUOTE] Well, how do i make a filter? ( I tried, but I cant seem to make it ONLY remove things shot by the env_shooter...)
Why not use point_template?
[QUOTE=Terrenteller;17131345]Why not use point_template?[/QUOTE] For one reason and one reason only. I don't know how... Well, i shouldn't say that, I'm not very good with them, and they remove ALL the props at once, not after the props been alive for X amount of time, and I dont know how to make the point_templates SHOOT the props out at a high velocity.
1. Make the object to spawn and give it a name. 2. Make the point_template and give it a name. 3. Enter the name of the object in one of the template keyvalues. 4. Give the point_template the ForceSpawn input.
[QUOTE=Terrenteller;17131409]1. Make the object to spawn and give it a name. 2. Make the point_template and give it a name. 3. Enter the name of the object in one of the template keyvalues. 4. Give the point_template the ForceSpawn input.[/QUOTE] but, that still doesn't shoot the prop out, just drops it. I only use point_templates when i make something roll down a hill, or drop down a tube, letting gravity do all of it's work.
Accelerate it with a trigger_push or env_physexplosion?
[QUOTE=Terrenteller;17131469]Accelerate it with a trigger_push or env_physexplosion?[/QUOTE] Well, my friend said the error was that the breen desk isn't a physics prop, and that makes sense, but he wont answer me if the baby doll is... [editline]11:31PM[/editline] Well, it seems we have an UPDATE! The props kill stuff when I throw them with the grav-gun, but after they fall, they go back to not colliding.
AND, they don't collide with players, or other props. just learned that a minute ago (so this ISN'T A BUMP) NEW UPDATE: Apparently, they collide with props i take out of the gmod spawn menu.
Well, now I set up a trash remover thing in gmod, so with the press of a button, everything is jammed into an ent_remove, and the player's vehicle won't go in unless he intentionally drives it in.
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