I know how to do mapping in general, but I'd like to know if there's anything I need to know before attempting an RP map. Are there any special keys, entities, or other things of that nature exclusive to RP? Is there a way to make doors unbuyable? Are two doors with the same targetname bought together? Do I need to spawn items for people to buy/sell or is that already taken care of? Is there some mistake that people always make on their first RP map? Is there a thing that everyone is sick of in RP?
Answered 2 questions:
Is there a way to make doors unbuyable: The server host does that.
Are two doors with the same targetname bought together: Depends on the Rp gamemode.
[QUOTE=IWHeadHunter;17151803]Answered 2 questions:
Is there a way to make doors unbuyable: The server host does that.
Are two doors with the same targetname bought together: Depends on the Rp gamemode.[/QUOTE]
Right, but is there a way to force unbuyable doors from the map, like how the gm_allowphysgun and gm_allowtools can add map-based protection regardless of the server's status?
[QUOTE=darkspork;17152045]Right, but is there a way to force unbuyable doors from the map, like how the gm_allowphysgun and gm_allowtools can add map-based protection regardless of the server's status?[/QUOTE]
I believe that is just a boolean variable in the gamemode script (correct me if I am wrong) so unless there is a custom made entity to parse in the gamemode script and modify it, then save it back, no
[QUOTE=robmaister12;17152118]I believe that is just a boolean variable in the gamemode script (correct me if I am wrong) so unless there is a custom made entity to parse in the gamemode script and modify it, then save it back, no[/QUOTE]
Essentially, I just need to build a bunch of empty shops, apartments, houses, and hotels with prop_door_rotating then?
[QUOTE=darkspork;17152212]Essentially, I just need to build a bunch of empty shops, apartments, houses, and hotels with prop_door_rotating then?[/QUOTE]
AFAIK, yes. But remember that detail is still important.
make a trigger hurt over the whole level, and the trigger for it is hidden and only you know where it is, then If an admin is annoying you on a map trigger it.
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