Pics
[IMG]http://i596.photobucket.com/albums/tt48/helpmeexe/Gm_housenumber1.jpg[/IMG]
[IMG]http://i596.photobucket.com/albums/tt48/helpmeexe/Gm_housenumber2.jpg[/IMG]
[IMG]http://i596.photobucket.com/albums/tt48/helpmeexe/Gm_housenumber3.jpg[/IMG]
no download unless you want one
my other map is dead
[editline]02:32PM[/editline]
oh and what should i add?
window frames, door frames, fix the garage wall, the lighting, the shutters, the grass, garage door the texture to the arch inside, the texture of the house outside.
Also, draw out a plan before you map it, I guarantee it will make the map look better.
the garage door was going down!
I know. What kind of garage door goes down into the ground to open? None. None at all.
Unless you were trying to make a blast door.
then how will i go about making it like a garage¿
[editline]02:39PM[/editline]
Door
Follow the tutorial about how to make a train that follows a track, and apply it to the door.
link?
[QUOTE=TwistedFate;17138271]link?[/QUOTE]
Look it up, I am not your servant. Interlopers or Halfwit may have them.
A wooden garage door.. The fuck?
cant find it
[editline]02:55PM[/editline]
[QUOTE=Stickmna;17138299]Look it up, I am not your servant. Interlopers or Halfwit may have them.[/QUOTE]
cant find it any where
This looks the same as your other map. You should of just changed the pictures instead of making another thread.
how the butt did you make a door
I suck at doors
:sigh:
It [i]barely[/i] looks like a real house.
It desperately needs windows frames and door frames, the texturing is weird, it's blocky, bland and uninteresting. The 'shutters' look weird and why does the garage door go [i]down[/i]?
come on, do you even have a house, if u do, do u have a garage door? is it wood?
[QUOTE=TwistedFate;17138245]then how will i go about making it like a garage¿
[editline]02:39PM[/editline]
Door[/QUOTE]
func_rotating parented to a func_movelinear should do it. The timings and origins will need to be tweaked until they work how you want, but that's all part of mapping
As you are a beginner mapper i would highly recommended you go outside and look at a house before mapping it. Your version is very ugly and crude. It looks like something a five year old may draw with crayons.
Also...why are you running hl2 in a window?
EDIT: also, no light sources inside. Turn on a light in real life, where does the light come from?
[QUOTE=IronPhoenix;17142220]func_rotating parented to a func_movelinear should do it. The timings and origins will need to be tweaked until they work how you want, but that's all part of mapping
As you are a beginner mapper i would highly recommended you go outside and look at a house before mapping it. Your version is very ugly and crude. It looks like something a five year old may draw with crayons.
Also...why are you running hl2 in a window?
EDIT: also, no light sources inside. Turn on a light in real life, where does the light come from?[/QUOTE]
Does it matter if its in a window
[QUOTE=TwistedFate;17142519]Does it matter if its in a window[/QUOTE]
Just a very odd thing to do...
Umm.. i dislike textures like this lol
umm cool
[editline]07:46PM[/editline]
what size should i use for 7 9/14 inches
[QUOTE=TwistedFate;17142868]umm cool[/QUOTE]
hey answer me!
do u have a garage door? is it wood?
This thread is fantastic.
um yes
[quote=twistedfate;17142868]umm cool
[editline]07:46pm[/editline]
what size should i use for 7 9/14 inches[/quote]
48.567
thanks
[editline]07:53PM[/editline]
what should i use for the ground texture
[QUOTE=TwistedFate;17142954]thanks
[editline]07:53PM[/editline]
what should i use for the ground texture[/QUOTE]
halo? did u even answer me or its the one that has yes on it, do u have wooden garage door!
[img]http://blog.hirestrategies.co.uk/.a/6a00d8341facab53ef01127974c7c828a4-800wi[/img]
i fucking do
[editline]08:04PM[/editline]
so stop
ok, sorry for that, i just want you to know that most of the house have metal garage doors and not so thick like that, if its wood the motor that brings it down will crash, very heavy wood
ok
Sorry, you need to Log In to post a reply to this thread.