• Vault 10 Entrance
    16 replies, posted
Hello all, I've made a little map with a Vault Entrance,with the Vault Door moving for a test. I downloaded the Door and Control Panel from Gmod.org and modified the texture from Vault 101 to Vault 10. If you want,you can download the map: [url]http://www.mediafire.com/?8jvz9hsfckwrpkh[/url] Here are some pictures: [img]http://img713.imageshack.us/img713/1082/vault100014.jpg[/img] [img]http://img200.imageshack.us/img200/5272/vault100003.jpg[/img] [img]http://img163.imageshack.us/img163/2980/vault100007.jpg[/img] [img]http://img845.imageshack.us/img845/3910/vault100000.jpg[/img] [img]http://img155.imageshack.us/img155/6346/vault100001.jpg[/img] [img]http://img38.imageshack.us/img38/9093/vault100005.jpg[/img]
Oh... Hiyaaa!! :3: Looks good, The rusty metal wall on outside of bunker looks shit! Try a dirty concrete.
[QUOTE=Hawx;28405862]Oh... Hiyaaa!! :3: Looks good, The rusty metal wall on outside of bunker looks shit! Try a dirty concrete.[/QUOTE] Well, so it seems damaged by nuclear explosions.
Fucking tips everywhere.
[QUOTE='Mr.Combine[ITA];28405914']Well, so it seems damaged by nuclear explosions.[/QUOTE] Yet, The vault is in the centre of a mountain/cliff? :eek:
[QUOTE=Hawx;28407241]Yet, The vault is in the centre of a mountain/cliff? :eek:[/QUOTE] Vaults must be underground,inside a mountain or under a city,it must just be underground
[QUOTE='Mr.Combine[ITA];28407425'][b]Vaults must be underground[/b],inside a mountain or under a city,[b]it must just be underground[/b][/QUOTE] Erm.. What? v:3:v
The entrance to vault 8 was buried in the side of the cliff, vault 3 entrance wasn't underground either. Anyway, all you have used is a load of fallout 3 models (which looks shit as the renderer for source and gamebyro are different) Also, vault 10 would use an old style door, as seen here: [media]http://www.youtube.com/watch?v=u_srLsECzGY[/media]
Release your texture pack.
[QUOTE=Mr.Thorn;28924198]Release your texture pack.[/QUOTE] :frog:
[QUOTE=Mr.Thorn;28924198]Release your texture pack.[/QUOTE] They are models. And they look shit in source.
There's some textures in there as well.
Which ones? The ones on the brush walls are all hl2 ones. The rest are the model pieces.
The ones inside the vault, near the door. Those are FO3 textures.
The entirety of the f3 engine uses models. Logically, anything with a f3 texture on it will be a model. Even if they are stand alone textures, they look so wrong in source.
Is there a way to make them look non shit with a crap load of colour correction?
Don't think so, because then any hl2 textures will look shit too won't they?
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