FFStudios starts to use Hammer - "guys i named my map 'bacon'"
49 replies, posted
Hi, mapping section. I'm not quite sure if this section is dedicated to GMod mapping only (I understand it's in the Garry's Mod section, but it is additionally the only mapping section on the entirety of Facepunch.
Basically, I just started learning the in and outs of Hammer. Quite a bit late to the party, I know, but I figured it'd be fun and it is quite as I expected. Currently I've only made test things as my skill is obviously not honed enough for a serious map. It should also be said that I just started yesterday, so perhaps keep that in mind while you browse my work (if you can call it that)
[b]bacon.bsp[/b]
This is actually the first thing I've made that can actually be played. Mainly a test of making ladders and using the chop tool as well as just screwing around with different brush types.
[img]http://i.imgur.com/BhCuX.jpg[/img]
Not that anyone's really going to want to download this and try it, it's fun for a little 1v1 in CSS with pistols I guess (I've yet to figure out buy zones, that's next on my list of things to do)
[url=http://www.megaupload.com/?d=SOPDUGJ7]bacon.bsp download (Megaupload)[/url]
Anyway I figure I'd make this as a large compilation thread so I can look back and track my progress as I learn Hammer. Cheers!
Halfwit-2 has [i]the[/i] best tutorials.
[url]http://www.halfwit-2.com/?page=tutorials&category=1[/url]
CSS Stuff
[url]http://www.halfwit-2.com/?page=tutorials&category=14[/url]
Map of the year 2011
Oh and refrain from using 2kilken or whatever his name is
[QUOTE=A big fat ass;28882866]Halfwit-2 has [i]the[/i] best tutorials.
[url]http://www.halfwit-2.com/?page=tutorials&category=1[/url]
CSS Stuff
[url]http://www.halfwit-2.com/?page=tutorials&category=14[/url][/QUOTE]
"This account is suspended"
Uh-oh.
[editline]29th March 2011[/editline]
[QUOTE=Esrange;28883919]Map of the year 2011
Oh and refrain from using 2kilken or whatever his name is[/QUOTE]
The first time I tested it in CSS someone actually joined the listen server I made. Apparently they were searching for maps that began with "ba" at the same time that I made the server, and found "bacon"
Also, another tip, don't carve or hollow. build rooms yourself, use the clipping tool for making holes in architecture.
[editline]30th March 2011[/editline]
fuck forgot about automerge having a time limit...
Come child ill teach you the ways of the Source S-D-K
Like Really i have nothing better to do, slowly running out of ideas on my combine battlefield
[QUOTE=A big fat ass;28882866]Halfwit-2 has [i]the[/i] best tutorials.
[url]http://www.halfwit-2.com/?page=tutorials&category=1[/url]
[/QUOTE]
I think Halfwit died I went onto the site today and all i got was "This account has been suspended"
[QUOTE=FFStudios;28883928]
The first time I tested it in CSS someone actually joined the listen server I made. Apparently they were searching for maps that began with "ba" at the same time that I made the server, and found "bacon"[/QUOTE]
What is needed to make a listen server? I used to be able to do it, but now nobody can find it :saddowns:
and you shouldn't use sphere brushes, models are better for that.
But if you do, remember to make them func_detail.
[QUOTE=Zyx;28891510]What is needed to make a listen server? I used to be able to do it, but now nobody can find it :saddowns:
and you shouldn't use sphere brushes, models are better for that.
But if you do, remember to make them func_detail.[/QUOTE]
Forward port 27015 to your local IP, both UDP and TCP.
make sure the sv_lan variable is 0.
If they can't see it in the server list, it doesn't necessarily mean they can't connect, have them open up their console and type "connect <Your External IP>"
Use the vertex manipulator whenever you can. Drag the white dots around the grids to change the shape of a brush. It may seem complex at first, but it's much better than the clip tool in both performance and versatility.
The only time I use clip is to get rid of brush errors, which vertex manipulator sometimes makes.
5 Good things to NOT do:
1. Use the carve Tool
2. Dont use A Hollowed Box as a skybox (avoid this unless testing)
3. Try to avoid snapping the grid to less then one when making things like walls
4. Try to avoid making shapes cylinders with more then 8 sides
5. When making water only have The TOP face a water, all the other faces should be "Nodraw"
[QUOTE=pinecleandog;28891926]5 Good things to NOT do:
2. Dont use A Hollowed Box as a skybox (avoid this unless testing)
[/QUOTE]
Actually you can just use the cordon tool
[QUOTE=FFStudios;28882484]Hi, mapping section. I'm not quite sure if this section is dedicated to GMod mapping only (I understand it's in the Garry's Mod section, but it is additionally the only mapping section on the entirety of Facepunch.
Basically, I just started learning the in and outs of Hammer. Quite a bit late to the party, I know, but I figured it'd be fun and it is quite as I expected. Currently I've only made test things as my skill is obviously not honed enough for a serious map. It should also be said that I just started yesterday, so perhaps keep that in mind while you browse my work (if you can call it that)
[b]bacon.bsp[/b]
This is actually the first thing I've made that can actually be played. Mainly a test of making ladders and using the chop tool as well as just screwing around with different brush types.
[img_thumb]http://i.imgur.com/BhCuX.jpg[/img_thumb]
Not that anyone's really going to want to download this and try it, it's fun for a little 1v1 in CSS with pistols I guess (I've yet to figure out buy zones, that's next on my list of things to do)
[url=http://www.megaupload.com/?d=SOPDUGJ7]bacon.bsp download (Megaupload)[/url]
[B]Anyway I figure I'd make this as a large compilation thread so I can look back and track my progress as I learn Hammer.[/B] Cheers![/QUOTE]
Blogpunch.
Seems like a good idea, if you're planning on updating it for a while
[QUOTE=salmonmarine;28891840]Use the vertex manipulator whenever you can. Drag the white dots around the grids to change the shape of a brush. It may seem complex at first, but it's much better than the clip tool in both performance and versatility.
The only time I use clip is to get rid of brush errors, which vertex manipulator sometimes makes.[/QUOTE]
Missed this earlier, does the vertex manipulator actually give better performance? If so, why? I always just clip brushes
[QUOTE=pinecleandog;28891926]
4. Try to avoid making shapes cylinders with more then 8 sides[/QUOTE]
That's dumb.
[editline]30th March 2011[/editline]
[QUOTE=NotExactly;28898199]Missed this earlier, does the vertex manipulator actually give better performance? If so, why? I always just clip brushes[/QUOTE]
Nope, why would it give you any more performance in-game when it's exactly the same as clipping it.
-snip- didnt read.
You should use the vertex tool, especially instead of just dragging the box if it's not a simple box.
[QUOTE=Cruma;28897604]Blogpunch.[/QUOTE]
mapping forum? check.
making maps? check.
also i'd love to use all these tools you're telling me to use, unfortunately i have no idea what they are or how to use them. i followed pretty much the most basic tutorial and went from there
[QUOTE=Legend286;28899055]That's dumb. [/QUOTE]
Maybe so but using a 16 sided shape on a 64 sized grid, you will find that your map wont compile properly
[QUOTE=pinecleandog;28910001]Maybe so but using a 16 sided shape on a 64 sized grid, you will find that your map wont compile properly[/QUOTE]
Mine compiles fine when doing that.
Well then valve must of specifically fucked up my hammer editor just to annoy me
ever thought your computer sucks dick?
My computer would have nothing to do with why it wont compile 16 sided shapes
but just fyi - Quad Core i7, 4GB RAM
(laptop) tehee
Actually it might do. If the laptop has an intel grahics chipset that might be messing you up. Or of course, the sdk might be corrupt. Either way, i'm able to compile 32 side cylinders fine. I do a 16 sided cylinder carve in one of my tutorials as well :)
[QUOTE=NotExactly;28891986]Actually you can just use the cordon tool[/QUOTE]
What is this cordon tool?
[QUOTE=FFStudios;28914525]What is this cordon tool?[/QUOTE]
it acts like a skybox. except making a red line around the map instead of a brush.
[QUOTE=Ghost-Underdog;28914544]it acts like a skybox. except making a red line around the map instead of a brush.[/QUOTE]
And permanently fucking up the VMF once in a while
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