• Cant test maps.
    4 replies, posted
So when I go to test a map I'm working on, I get this error after it decides to close [IMG]http://i726.photobucket.com/albums/ww266/Monkeytracks/other%20stuff/errorfuuuuuuck.jpg[/IMG] Theres the hammer one, and the HL@.exe one. really annoying. any help will be great. I wana test my doors and breakable windows testing with CSS. Compile log [QUOTE] ** Executing... ** Command: "c:\program files\steam\steamapps\monkey_tracks\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (41584 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 75 texinfos to 41 Reduced 7 texdatas to 7 (178 bytes to 178) Writing C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\monkey_tracks\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp reading c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.prt 162 portalclusters 400 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2) Optimized: 40 visible clusters (0.00%) Total clusters visible: 17866 Average clusters visible: 110 Building PAS... Average clusters audible: 162 visdatasize:8285 compressed from 7776 writing c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\monkey_tracks\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp 582 faces 136507 square feet [19657096.00 square inches] 0 displacements 0 square feet [0.00 square inches] 582 patches before subdivision 7042 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 375990, max 319 transfer lists: 2.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0074 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 110/8192 1320/98304 ( 1.3%) brushsides 660/65536 5280/524288 ( 1.0%) planes 252/65536 5040/1310720 ( 0.4%) vertexes 1012/65536 12144/786432 ( 1.5%) nodes 395/65536 12640/2097152 ( 0.6%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 582/65536 32592/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 357/65536 19992/3670016 ( 0.5%) leaves 406/65536 12992/2097152 ( 0.6%) leaffaces 672/65536 1344/131072 ( 1.0%) leafbrushes 195/65536 390/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4294/512000 17176/2048000 ( 0.8%) edges 2520/256000 10080/1024000 ( 1.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 858/65536 1716/131072 ( 1.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 134472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 8285/16777216 ( 0.0%) entdata [variable] 5686/393216 ( 1.4%) LDR leaf ambient 406/65536 9744/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10024/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 41584/4194304 ( 1.0%) ==== Total Win32 BSP file data space used: 346585 bytes ==== Total triangle count: 1702 Writing c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp" "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike\maps\sdk_caydenshome.bsp" ** Executing... ** Command: "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" -toconsole -dev -console +sv_lan 1 +map "sdk_caydenshome" [/QUOTE]
I'm pretty sure there is literally an unlimited amount of things that could cause that error. Post your compile log, does HL2 work and image tag ([noparse][img] [/img][/noparse]) that picture.
Just noticed some error in console, but ends before I can read it or copy it.
Try compiling with "Don't run game" checked and then run the game manually and type into the console map <mapname> see if that does the trick.
As long as I don'y have func_breakable_surf I'm fine.
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