So when I go to test a map I'm working on, I get this error after it decides to close
[IMG]http://i726.photobucket.com/albums/ww266/Monkeytracks/other%20stuff/errorfuuuuuuck.jpg[/IMG]
Theres the hammer one, and the HL@.exe one. really annoying.
any help will be great. I wana test my doors and breakable windows
testing with CSS.
Compile log
[QUOTE]
** Executing...
** Command: "c:\program files\steam\steamapps\monkey_tracks\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (41584 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 75 texinfos to 41
Reduced 7 texdatas to 7 (178 bytes to 178)
Writing C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\monkey_tracks\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp
reading c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.prt
162 portalclusters
400 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 40 visible clusters (0.00%)
Total clusters visible: 17866
Average clusters visible: 110
Building PAS...
Average clusters audible: 162
visdatasize:8285 compressed from 7776
writing c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\monkey_tracks\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp
582 faces
136507 square feet [19657096.00 square inches]
0 displacements
0 square feet [0.00 square inches]
582 patches before subdivision
7042 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 375990, max 319
transfer lists: 2.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 110/8192 1320/98304 ( 1.3%)
brushsides 660/65536 5280/524288 ( 1.0%)
planes 252/65536 5040/1310720 ( 0.4%)
vertexes 1012/65536 12144/786432 ( 1.5%)
nodes 395/65536 12640/2097152 ( 0.6%)
texinfos 41/12288 2952/884736 ( 0.3%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 582/65536 32592/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 357/65536 19992/3670016 ( 0.5%)
leaves 406/65536 12992/2097152 ( 0.6%)
leaffaces 672/65536 1344/131072 ( 1.0%)
leafbrushes 195/65536 390/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4294/512000 17176/2048000 ( 0.8%)
edges 2520/256000 10080/1024000 ( 1.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 41/32768 410/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 858/65536 1716/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 134472/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8285/16777216 ( 0.0%)
entdata [variable] 5686/393216 ( 1.4%)
LDR leaf ambient 406/65536 9744/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10024/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 41584/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 346585 bytes ====
Total triangle count: 1702
Writing c:\program files\steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\monkey_tracks\sourcesdk_content\cstrike\mapsrc\sdk_caydenshome.bsp" "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike\maps\sdk_caydenshome.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\monkey_tracks\counter-strike source\cstrike" -toconsole -dev -console +sv_lan 1 +map "sdk_caydenshome"
[/QUOTE]
I'm pretty sure there is literally an unlimited amount of things that could cause that error.
Post your compile log, does HL2 work and image tag ([noparse][img] [/img][/noparse]) that picture.
Just noticed some error in console, but ends before I can read it or copy it.
Try compiling with "Don't run game" checked and then run the game manually and type into the console map <mapname> see if that does the trick.
As long as I don'y have func_breakable_surf I'm fine.
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