Ok everyone fine!
Allright so I released a map on toybox 3 days ago and it has received over 900 downloads (It really is not that many) and almost everyone who has tried it is telling me to make more and extend it. So I'm like "FINE!" *Opens Hammer* I worked all day yesterday and the day before to add a bit to the maze and this is something I'm actually proud to release. You may be thinking "GOD! YOU SPENT 2 DAYS ON MAPING LAZY!" but to be honest maze maps are really not that hard to produce a maze map (Also I just repeated the format I was using to make the map to make it larger)
Now that I'm done explaining everything, lets get to the map
The map is basicaly a giant maze filled with traps that you have to navigate. The traps range from teleport to start traps to laser door traps that you have to touch the lasers and die to get out. The map has very close hallways that feel as if they are gunna come in on you and smash you. If my counting is correct, I think there are 14 traps in total.
THIS MAP IS TOYBOX EXCLUSIVE AND I WILL NOT UPLOAD IT TO GARRY'SMOD.ORG (The origional map V1 and V2 are available there though and V1 SUCKS because it was my first map)
If you are interested in playing my map please go to the toybox.
Also, please tell me what you think. If it really sucks please tell me!
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Too much white space used. Maybe could add a little colour, a few props.
[QUOTE=IronPhoenix;29754558]Too much white space used. Maybe could add a little colour, a few props.[/QUOTE]
Not to be rude but I really don't see why I would use any props. Also, I wanted to make all of the map's lights amber colored because It kinda conveyed a feeling of claustrophobia to me. But thanks for the opinion :3
Judging by the screenshots, it looks better than I'd expected, a couple of things I think you made good decisions with are making the lights a yellow tint instead of completely white, and you made some decent choices with your textures that make sense. Overall, those two things seem like they can make a big difference between a typical noob map and a relatively nice looking map, making yours better than the former. If there was anything I would suggest, it's that you add prop_statics with a light model on the ceiling then there's a clear source of light.
Too bright. You should tone the brightness down, too.
Too much blood. Remember, rule 214, blood looks bad when used excessively.
[QUOTE=Portalfreek;29756398]Not to be rude but I really don't see why I would use any props. Also, I wanted to make all of the map's lights amber colored because It kinda conveyed a feeling of claustrophobia to me. But thanks for the opinion :3[/QUOTE]
And now screenshots have been added i can judge it properly.
Always add screenshots to a post...it looks shit otherwise.
There is very little detail in the map. Pipes, cables, even frames around the grates. Little bits of detail can really improve the map. All lights must have a source. Too much blood is not scary.
[QUOTE=Eyefunk;29764144]Too much blood. Remember, rule 214, blood looks bad when used excessively.[/QUOTE]
I that is the only place I used any blood, and I wanted it to look like somebody got mashed up, and there is not even that much to be honest.
[editline]11th May 2011[/editline]
[QUOTE=IronPhoenix;29765159]And now screenshots have been added i can judge it properly.
Always add screenshots to a post...it looks shit otherwise.
There is very little detail in the map. Pipes, cables, even frames around the grates. Little bits of detail can really improve the map. All lights must have a source. Too much blood is not scary.[/QUOTE]
It isn't meant to be scary. The blood is there so that you know that you just walked into a trap, I don't want the player to be totally surprised when they turn around, I want people to turn around to knowing that something behind them is going to kill them. Also, it's the only place in the entire map that I used any blood because it's hidden and it is almost impossible to see until you are in the trap.
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