• Pueblo: A small project for Counter-Strike Source.
    8 replies, posted
Over the past few days, I've been working on a small hostage rescue map for Counter-Strike Source. [b]5/6/2011[/b] I've made some more progress adding an interior along with things like lights, windows, etc. [img]http://1.bp.blogspot.com/-kK2oV-p3ePY/TcM9q5TgzCI/AAAAAAAAAGo/-lsjEOfVNfo/s1600/2011-05-05_00001.jpg[/img] [img]http://3.bp.blogspot.com/-L1gaVOwFNgw/TcM9rVQMzhI/AAAAAAAAAG4/S_wQOQCjpNo/s1600/2011-05-05_00003.jpg[/img] [img]http://2.bp.blogspot.com/-x4zXYTuFSeA/TcM9rCHUAPI/AAAAAAAAAGw/YtkqnMw4DYo/s1600/2011-05-05_00002.jpg[/img] [img]http://4.bp.blogspot.com/-HsUZjcOQYWI/TcM9r2ifRpI/AAAAAAAAAHA/Y-PFvixgs_Y/s1600/2011-05-05_00004.jpg[/img] [img]http://1.bp.blogspot.com/-rxkSq-diRcA/TcM9sDkvqnI/AAAAAAAAAHI/zQRy8EJOsBw/s1600/2011-05-05_00005.jpg[/img] The interior is still under detailed at the moment, so It's not worth looking at. Does it seem more aesthetically pleasing than the last version? [b]5/7/2011[/b] I've kept working and I've changed a few things, rounded stair wall-things (as of Anthracite's request.) (Interior) [img]http://4.bp.blogspot.com/-4nO7UK8VY_0/TcRyJ0tmq_I/AAAAAAAAAHw/J4onxyAxxe4/s1600/aristotle0001.jpg[/img] [img]http://1.bp.blogspot.com/--JSopy1F-2o/TcRw_tW0pYI/AAAAAAAAAHg/swaWuhzXy_A/s1600/aristotle0008.jpg[/img] [img]http://1.bp.blogspot.com/-MGjG-2SVmyM/TcRw_fdpToI/AAAAAAAAAHY/WON03J-ckTk/s1600/aristotle0009.jpg[/img] [img]http://3.bp.blogspot.com/-TE6UFJwLG5E/TcRw_BwYYXI/AAAAAAAAAHQ/1OtZDqRXNoQ/s1600/aristotle0004.jpg[/img] [img]http://2.bp.blogspot.com/-yc710gAPoHM/TcRw_xLsFpI/AAAAAAAAAHo/8sf34Ar7xv8/s1600/aristotle0005.jpg[/img] Oh man, building small portions of a map focused around one center of detail? I feel just like Oskutin! [b]5/10/2011[/b] [img]http://2.bp.blogspot.com/-v0gCtQSdvJY/TcnnrMk6GpI/AAAAAAAAAIQ/q89tLtQpUiQ/s1600/2011-05-10_00006.jpg[/img] [img]http://1.bp.blogspot.com/-Xq5IkYpipB4/Tcnnqk5HghI/AAAAAAAAAII/gej8VMwyBx8/s1600/2011-05-10_00005.jpg[/img] [img]http://4.bp.blogspot.com/-u6Kj-sL1I_Y/Tcnnqliea0I/AAAAAAAAAIA/xT5w8N8T7D0/s1600/2011-05-10_00002.jpg[/img] [img]http://4.bp.blogspot.com/-PONqvf8UoxU/TcnnqW5jlII/AAAAAAAAAH4/KPS0KLZxlWE/s1600/2011-05-10_00001.jpg[/img] [img]http://1.bp.blogspot.com/-9YOqP3wsXto/TcnnrQBs5_I/AAAAAAAAAIY/FRYjk06M3rg/s1600/2011-05-10_00007.jpg[/img] I've added a 3d Skybox which is still very WIP. I was trying to use those rocks as placeholders for mesas. I'm not sure exactly if I want this building to be a home, restaurant, or something else.
The 3D Skybox does not fit the envirnoment, consider removing it. but i love the architectural design of the building, it should be lookign better once you get a few more buildings in
Perhaps I might have better luck porting it to TF2?
[QUOTE=kaine123;29750056]Perhaps I might have better luck porting it to TF2?[/QUOTE] You would need to remake it with the larger scale to fit TF2...
[QUOTE=ElChrisman99;29750219]You would need to remake it with the larger scale to fit TF2...[/QUOTE] I thought about that, I just think that the art assets for TF2 might be more fitting for this style, though I really don't want to have to remake the map.
500 million pictures on 1 structure. Good start though, looking forward to this.
You should make a blend texture for the brick path and the sand
[QUOTE=Da Fat Cat v3;29751253]You should make a blend texture for the brick path and the sand[/QUOTE] -snip- Ima retard
[QUOTE=DanielPinoy;29750817]500 million pictures on 1 structure. Good start though, looking forward to this.[/QUOTE] They're showing changes over time.
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