One of the two Ports in my upcoming "Gm_Washed_up" Map, enjoy!
Feel free to make suggestions for the Final Version!
[url=http://www.garrysmod.org/downloads/?a=view&id=92670][img]http://www.garrysmod.org/img/?t=dll&id=92670[/img][/url]
- Screenshots.
[img]http://www.impactdesignsuk.net/image_hosting/images/1267656975port_vale_test_one0041.jpg[/img]
[img]http://www.impactdesignsuk.net/image_hosting/images/1267656666port_vale_test_one0029.jpg[/img]
[img]http://www.impactdesignsuk.net/image_hosting/images/1267656769port_vale_test_one0034.jpg[/img]
[img]http://www.impactdesignsuk.net/image_hosting/images/1267656842port_vale_test_one0033.jpg[/img]
[img]http://www.impactdesignsuk.net/image_hosting/images/1267656865port_vale_test_one0037.jpg[/img]
Why do a lot of people use ugly yellow-green lighting.
blocky, but not horrible.
Okay thanks, its sort of like a poor, shanty Port.
Edit: I will change the lighting, make it less blocky, change the Skybox and less fog perhaps?
Times like this where we need a Crocodile NPC.
DL'ed
[QUOTE=Dragoshi1;20541665]Times like this where we need a Crocodile NPC.
[/QUOTE]
And aligator snapping turtles.
Kinda ugly but I like the water.
Interesting brushwork but the lighting is pretty bland, the fog doesn't match the lighting at all and the texturing is pretty lazy.
Overall, looks nice. However, I don't like the fog and the textures look weird at some points (the vertical beams on that fourth screenshot).
Look nice, just don't really like the fog and need a skybox to hide the ending areas of the map.
What they said, and take new screenshots with max AA.
I ,for one, can't wait.
Matt.
just has that feeling
Sorry, you need to Log In to post a reply to this thread.