• Port_Vale_Beta
    12 replies, posted
One of the two Ports in my upcoming "Gm_Washed_up" Map, enjoy! Feel free to make suggestions for the Final Version! [url=http://www.garrysmod.org/downloads/?a=view&id=92670][img]http://www.garrysmod.org/img/?t=dll&id=92670[/img][/url] - Screenshots. [img]http://www.impactdesignsuk.net/image_hosting/images/1267656975port_vale_test_one0041.jpg[/img] [img]http://www.impactdesignsuk.net/image_hosting/images/1267656666port_vale_test_one0029.jpg[/img] [img]http://www.impactdesignsuk.net/image_hosting/images/1267656769port_vale_test_one0034.jpg[/img] [img]http://www.impactdesignsuk.net/image_hosting/images/1267656842port_vale_test_one0033.jpg[/img] [img]http://www.impactdesignsuk.net/image_hosting/images/1267656865port_vale_test_one0037.jpg[/img]
Why do a lot of people use ugly yellow-green lighting.
blocky, but not horrible.
Okay thanks, its sort of like a poor, shanty Port. Edit: I will change the lighting, make it less blocky, change the Skybox and less fog perhaps?
Times like this where we need a Crocodile NPC. DL'ed
[QUOTE=Dragoshi1;20541665]Times like this where we need a Crocodile NPC. [/QUOTE] And aligator snapping turtles.
Kinda ugly but I like the water.
Interesting brushwork but the lighting is pretty bland, the fog doesn't match the lighting at all and the texturing is pretty lazy.
Overall, looks nice. However, I don't like the fog and the textures look weird at some points (the vertical beams on that fourth screenshot).
Look nice, just don't really like the fog and need a skybox to hide the ending areas of the map.
What they said, and take new screenshots with max AA.
I ,for one, can't wait. Matt.
just has that feeling
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