• Skybox on LSD
    20 replies, posted
We've been working on a map for a while, and the only thing stopping us from release is this skybox, which is on LSD. When you look up it starts doing this and it's ONLY the skybox (when you delete the 3D skybox it dissapears.) [IMG]http://i.imgur.com/FSBUnET.jpg[/IMG] Help? Thanks!
Post a compile log, it's probably a leak.
There are no leaks, that includes props, areaportals, and everything else. Here's the compile log: [QUOTE]VBSP Started, Please Wait! VBSP: c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_atmus_city_v10" Valve Software - vbsp.exe (Aug 30 2013) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_atmus_city_v10.vmf material "wallpaper/green01" not found. Material not found!: WALLPAPER/GREEN01 ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "wallpaper/flowers02" not found. Material not found!: WALLPAPER/FLOWERS02 material "wallpaper/blue01" not found. Material not found!: WALLPAPER/BLUE01 material "plaster/urban_plasterwall_02a" not found. Material not found!: PLASTER/URBAN_PLASTERWALL_02A material "wallpaper/blue05c" not found. Material not found!: WALLPAPER/BLUE05C material "wallpaper/yellow02" not found. Material not found!: WALLPAPER/YELLOW02 material "wallpaper/yellow03_a" not found. Material not found!: WALLPAPER/YELLOW03_A material "plaster/plaster_int_11" not found. Material not found!: PLASTER/PLASTER_INT_11 material "plaster/plaster_int_10" not found. Material not found!: PLASTER/PLASTER_INT_10 material "wallpaper/yellow03" not found. Material not found!: WALLPAPER/YELLOW03 material "plaster/urban_wallpaper_02a" not found. Material not found!: PLASTER/URBAN_WALLPAPER_02A material "plaster/urban_wallpaper_01a" not found. Material not found!: PLASTER/URBAN_WALLPAPER_01A material "plaster/urban_wallpaper_04a" not found. Material not found!: PLASTER/URBAN_WALLPAPER_04A material "tile/subway_tilefloor_nonslip_01b" not found. Material not found!: TILE/SUBWAY_TILEFLOOR_NONSLIP_01B material "subway/blue/subway_tilewall_02b" not found. Material not found!: SUBWAY/BLUE/SUBWAY_TILEWALL_02B material "subway/blue/subway_tilewall_02c" not found. Material not found!: SUBWAY/BLUE/SUBWAY_TILEWALL_02C material "tile/subway_tilewall_01a" not found. Material not found!: TILE/SUBWAY_TILEWALL_01A material "/blueline_parts" not found. Material not found!: /BLUELINE_PARTS material "posters/reklama_hill_street" not found. Material not found!: POSTERS/REKLAMA_HILL_STREET material "concrete/cinderwall02_dirty" not found. Material not found!: CONCRETE/CINDERWALL02_DIRTY material "concrete/concretefloor_sewer01_nobump" not found. Material not found!: CONCRETE/CONCRETEFLOOR_SEWER01_NOBUMP material "wood/offparticleboard" not found. Material not found!: WOOD/OFFPARTICLEBOARD material "metal/metal_ext_11" not found. Material not found!: METAL/METAL_EXT_11 material "brick/brickwall026d" not found. Material not found!: BRICK/BRICKWALL026D material "concrete/blend_blacktop_05" not found. Material not found!: CONCRETE/BLEND_BLACKTOP_05 material "wood/plywood02" not found. Material not found!: WOOD/PLYWOOD02 material "tile/marblefloor01" not found. Material not found!: TILE/MARBLEFLOOR01 material "concrete/baggage_concretefloora" not found. Material not found!: CONCRETE/BAGGAGE_CONCRETEFLOORA material "wallpaper/blue08" not found. Material not found!: WALLPAPER/BLUE08 material "wallpaper/red01" not found. Material not found!: WALLPAPER/RED01 material "wallpaper/tan03" not found. Material not found!: WALLPAPER/TAN03 material "motel/motel_mural02" not found. Material not found!: MOTEL/MOTEL_MURAL02 material "motel/motel_mural02b" not found. Material not found!: MOTEL/MOTEL_MURAL02B material "brick/wallparkingd" not found. Material not found!: BRICK/WALLPARKINGD material "concrete/concrete_floor_04" not found. Material not found!: CONCRETE/CONCRETE_FLOOR_04 material "/gshfc_map_d23" not found. Material not found!: /GSHFC_MAP_D23 material "/gshfc_map_d21" not found. Material not found!: /GSHFC_MAP_D21 material "posters/reklama2" not found. Material not found!: POSTERS/REKLAMA2 material "/crow_bar" not found. Material not found!: /CROW_BAR material "posters/elev_btn" not found. Material not found!: POSTERS/ELEV_BTN material "subway/blue/subway_tilewall_03a" not found. Material not found!: SUBWAY/BLUE/SUBWAY_TILEWALL_03A material "concrete/ceiling03" not found. Material not found!: CONCRETE/CEILING03 material "/atmus_subway_sign" not found. Material not found!: /ATMUS_SUBWAY_SIGN material "/tv_table" not found. Material not found!: /TV_TABLE material "tile/subway_tilewall_03a" not found. Material not found!: TILE/SUBWAY_TILEWALL_03A material "/b21_screen" not found. Material not found!: /B21_SCREEN material "custom/keypad_button_side" not found. Material not found!: CUSTOM/KEYPAD_BUTTON_SIDE material "keypad_city33/keypad_1" not found. Material not found!: KEYPAD_CITY33/KEYPAD_1 material "keypad_city33/keypad_2" not found. Material not found!: KEYPAD_CITY33/KEYPAD_2 material "keypad_city33/keypad_3" not found. Material not found!: KEYPAD_CITY33/KEYPAD_3 material "keypad_city33/keypad_6" not found. Material not found!: KEYPAD_CITY33/KEYPAD_6 material "keypad_city33/keypad_5" not found. Material not found!: KEYPAD_CITY33/KEYPAD_5 material "keypad_city33/keypad_4" not found. Material not found!: KEYPAD_CITY33/KEYPAD_4 material "keypad_city33/keypad_7" not found. Material not found!: KEYPAD_CITY33/KEYPAD_7 material "keypad_city33/keypad_8" not found. Material not found!: KEYPAD_CITY33/KEYPAD_8 material "keypad_city33/keypad_9" not found. Material not found!: KEYPAD_CITY33/KEYPAD_9 material "keypad_city33/keypad_0" not found. Material not found!: KEYPAD_CITY33/KEYPAD_0 material "env/textiles/textiles_plastic" not found. Material not found!: ENV/TEXTILES/TEXTILES_PLASTIC material "/atmus_flag" not found. Material not found!: /ATMUS_FLAG Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_atmus_city_v10/nature/blenddirtgrass001b_wvt_patch Patching WVT material: maps/rp_atmus_city_v10/nature/blendgrassgravel01_wvt_patch Patching WVT material: maps/rp_atmus_city_v10/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/rp_atmus_city_v10/nature/blendmuddirt001a_wvt_patch Patching WVT material: maps/rp_atmus_city_v10/concrete/blendbunk_conc01_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1912 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (6) writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_atmus_city_v10.prt...Building visibility clusters... done (0) WARNING: node without a volume Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "overlays/overlay_scrawlings006a" not found. material "overlays/overlay_scrawlings002a" not found. material "overlays/overlay_scrawlings006b" not found. material "graffiti/graffiti_erik_256" not found. material "decals/subwayarrow01" not found. material "graffiti/graffiti_alive_256" not found. material "graffiti/graffiti_paint_lrg_01a" not found. material "graffiti/graffiti_composite_01e" not found. material "graffiti/graffiti_throwup_03a" not found. material "graffiti/graffiti_throwup_06a" not found. material "graffiti/graffiti_squid_256" not found. material "graffiti/graffiti_paint_lrg_21a" not found. material "graffiti/graffiti_throwup_12a" not found. material "graffiti/graffiti_virus_09a" not found. material "graffiti/graffiti_throwup_11a" not found. material "graffiti/graffiti_bub_throw_256" not found. material "graffiti/graffiti_virus_throw05_256" not found. material "graffiti/graffiti_hope_throw_256" not found. material "graffiti/graffiti_myster_256" not found. material "graffiti/graffiti_l4d2_throw002" not found. material "graffiti/graffiti_composite_01i" not found. material "graffiti/graffiti_nuts_256" not found. material "graffiti/graffiti_bayskull_256" not found. material "graffiti/graffiti_carwash_256" not found. material "graffiti/graffiti_composite_01c" not found. material "graffiti/graffiti_esc_256" not found. material "graffiti/graffiti_l4d2_throw001" not found. material "graffiti/graffiti_composite_01h" not found. material "graffiti/graffiti_melt_throw_512" not found. material "graffiti/graffiti_fight" not found. material "graffiti/graffiti_throwup_04a" not found. material "graffiti/graffiti_throwup_05a" not found. material "graffiti/graffiti_throwup_07a" not found. material "graffiti/graffiti_throwup_10a" not found. material "graffiti/graffiti_wonder_256" not found. material "graffiti/graffiti_throwup_13a" not found. material "graffiti/graffiti_throwup_16a" not found. material "graffiti/graffiti_paint_lrg_25a" not found. material "posters/ratman_diorama04" not found. material "/secret_key_1" not found. material "/secret_key_2" not found. material "/secret_map" not found. material "overlays/overlay_scrawlings006c" not found. material "posters/aperture_calender" not found. material "posters/poster_2" not found. material "posters/poster_3" not found. material "posters/poster_4" not found. material "posters/poster_1" not found. material "graffiti/graffiti_composite_01f" not found. material "graffiti/graffiti_composite_01g" not found. material "tnb/c18-1decal" not found. material "overlays/sign_32" not found. material "decals/decalpapers01" not found. material "decals/paper01" not found. material "/rationsign" not found. Building Physics collision data... done (2) (2933483 bytes) Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"! Error loading studio model "models/atmus/atmus_rail.mdl"! Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"! Error! prop_static using model "models/props_interiors/pot01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/pot01a.mdl"! Static prop models/props_wasteland/prison_lamp001a.mdl outside the map (-11519.00, -10180.00, -110.47) Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/clock01.mdl"! Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lockers001a.mdl"! Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_desk01a.mdl"! Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"! Error! To use model "models/props_lab/crematorcase.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_lab/crematorcase.mdl"! Error! prop_static using model "models/props_interiors/furniture_shelf01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_shelf01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01! ...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 12936 texinfos to 6981 Reduced 1341 texdatas to 1072 (63598 bytes to 52163) Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_atmus_city_v10.bsp 25 seconds elapsed Compile Complete for this module. VBSP Completed: Monday, April 07, 2014, 6:29:40 PM VBSP: material "wallpaper/green01" not found. VBSP: Material not found!: WALLPAPER/GREEN01 VBSP: material "wallpaper/flowers02" not found. VBSP: Material not found!: WALLPAPER/FLOWERS02 VBSP: material "wallpaper/blue01" not found. VBSP: Material not found!: WALLPAPER/BLUE01 VBSP: material "plaster/urban_plasterwall_02a" not found. VBSP: Material not found!: PLASTER/URBAN_PLASTERWALL_02A VBSP: material "wallpaper/blue05c" not found. VBSP: Material not found!: WALLPAPER/BLUE05C VBSP: material "wallpaper/yellow02" not found. VBSP: Material not found!: WALLPAPER/YELLOW02 VBSP: material "wallpaper/yellow03_a" not found. VBSP: Material not found!: WALLPAPER/YELLOW03_A VBSP: material "plaster/plaster_int_11" not found. VBSP: Material not found!: PLASTER/PLASTER_INT_11 VBSP: material "plaster/plaster_int_10" not found. VBSP: Material not found!: PLASTER/PLASTER_INT_10 VBSP: material "wallpaper/yellow03" not found. VBSP: Material not found!: WALLPAPER/YELLOW03 VBSP: material "plaster/urban_wallpaper_02a" not found. VBSP: Material not found!: PLASTER/URBAN_WALLPAPER_02A VBSP: material "plaster/urban_wallpaper_01a" not found. VBSP: Material not found!: PLASTER/URBAN_WALLPAPER_01A VBSP: material "plaster/urban_wallpaper_04a" not found. VBSP: Material not found!: PLASTER/URBAN_WALLPAPER_04A VBSP: material "tile/subway_tilefloor_nonslip_01b" not found. VBSP: Material not found!: TILE/SUBWAY_TILEFLOOR_NONSLIP_01B VBSP: material "subway/blue/subway_tilewall_02b" not found. VBSP: Material not found!: SUBWAY/BLUE/SUBWAY_TILEWALL_02B VBSP: material "subway/blue/subway_tilewall_02c" not found. VBSP: Material not found!: SUBWAY/BLUE/SUBWAY_TILEWALL_02C VBSP: material "tile/subway_tilewall_01a" not found. VBSP: Material not found!: TILE/SUBWAY_TILEWALL_01A VBSP: material "/blueline_parts" not found. VBSP: Material not found!: /BLUELINE_PARTS VBSP: material "posters/reklama_hill_street" not found. VBSP: Material not found!: POSTERS/REKLAMA_HILL_STREET VBSP: material "concrete/cinderwall02_dirty" not found. VBSP: Material not found!: CONCRETE/CINDERWALL02_DIRTY VBSP: material "concrete/concretefloor_sewer01_nobump" not found. VBSP: Material not found!: CONCRETE/CONCRETEFLOOR_SEWER01_NOBUMP VBSP: material "wood/offparticleboard" not found. VBSP: Material not found!: WOOD/OFFPARTICLEBOARD VBSP: material "metal/metal_ext_11" not found. VBSP: Material not found!: METAL/METAL_EXT_11 VBSP: material "brick/brickwall026d" not found. VBSP: Material not found!: BRICK/BRICKWALL026D VBSP: material "concrete/blend_blacktop_05" not found. VBSP: Material not found!: CONCRETE/BLEND_BLACKTOP_05 VBSP: material "wood/plywood02" not found. VBSP: Material not found!: WOOD/PLYWOOD02 VBSP: material "tile/marblefloor01" not found. VBSP: Material not found!: TILE/MARBLEFLOOR01 VBSP: material "concrete/baggage_concretefloora" not found. VBSP: Material not found!: CONCRETE/BAGGAGE_CONCRETEFLOORA VBSP: material "wallpaper/blue08" not found. VBSP: Material not found!: WALLPAPER/BLUE08 VBSP: material "wallpaper/red01" not found. VBSP: Material not found!: WALLPAPER/RED01 VBSP: material "wallpaper/tan03" not found. VBSP: Material not found!: WALLPAPER/TAN03 VBSP: material "motel/motel_mural02" not found. VBSP: Material not found!: MOTEL/MOTEL_MURAL02 VBSP: material "motel/motel_mural02b" not found. VBSP: Material not found!: MOTEL/MOTEL_MURAL02B VBSP: material "brick/wallparkingd" not found. VBSP: Material not found!: BRICK/WALLPARKINGD VBSP: material "concrete/concrete_floor_04" not found. VBSP: Material not found!: CONCRETE/CONCRETE_FLOOR_04 VBSP: material "/gshfc_map_d23" not found. VBSP: Material not found!: /GSHFC_MAP_D23 VBSP: material "/gshfc_map_d21" not found. VBSP: Material not found!: /GSHFC_MAP_D21 VBSP: material "posters/reklama2" not found. VBSP: Material not found!: POSTERS/REKLAMA2 VBSP: material "/crow_bar" not found. VBSP: Material not found!: /CROW_BAR VBSP: material "posters/elev_btn" not found. VBSP: Material not found!: POSTERS/ELEV_BTN VBSP: material "subway/blue/subway_tilewall_03a" not found. VBSP: Material not found!: SUBWAY/BLUE/SUBWAY_TILEWALL_03A VBSP: material "concrete/ceiling03" not found. VBSP: Material not found!: CONCRETE/CEILING03 VBSP: material "/atmus_subway_sign" not found. VBSP: Material not found!: /ATMUS_SUBWAY_SIGN VBSP: material "/tv_table" not found. VBSP: Material not found!: /TV_TABLE VBSP: material "tile/subway_tilewall_03a" not found. VBSP: Material not found!: TILE/SUBWAY_TILEWALL_03A VBSP: material "/b21_screen" not found. VBSP: Material not found!: /B21_SCREEN VBSP: material "custom/keypad_button_side" not found. VBSP: Material not found!: CUSTOM/KEYPAD_BUTTON_SIDE VBSP: material "keypad_city33/keypad_1" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_1 VBSP: material "keypad_city33/keypad_2" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_2 VBSP: material "keypad_city33/keypad_3" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_3 VBSP: material "keypad_city33/keypad_6" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_6 VBSP: material "keypad_city33/keypad_5" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_5 VBSP: material "keypad_city33/keypad_4" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_4 VBSP: material "keypad_city33/keypad_7" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_7 VBSP: material "keypad_city33/keypad_8" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_8 VBSP: material "keypad_city33/keypad_9" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_9 VBSP: material "keypad_city33/keypad_0" not found. VBSP: Material not found!: KEYPAD_CITY33/KEYPAD_0 VBSP: material "env/textiles/textiles_plastic" not found. VBSP: Material not found!: ENV/TEXTILES/TEXTILES_PLASTIC VBSP: material "/atmus_flag" not found. VBSP: Material not found!: /ATMUS_FLAG VBSP: WARNING: node without a volume VBSP: material "overlays/overlay_scrawlings006a" not found. VBSP: material "overlays/overlay_scrawlings002a" not found. VBSP: material "overlays/overlay_scrawlings006b" not found. VBSP: material "graffiti/graffiti_erik_256" not found. VBSP: material "decals/subwayarrow01" not found. VBSP: material "graffiti/graffiti_alive_256" not found. VBSP: material "graffiti/graffiti_paint_lrg_01a" not found. VBSP: material "graffiti/graffiti_composite_01e" not found. VBSP: material "graffiti/graffiti_throwup_03a" not found. VBSP: material "graffiti/graffiti_throwup_06a" not found. VBSP: material "graffiti/graffiti_squid_256" not found. VBSP: material "graffiti/graffiti_paint_lrg_21a" not found. VBSP: material "graffiti/graffiti_throwup_12a" not found. VBSP: material "graffiti/graffiti_virus_09a" not found. VBSP: material "graffiti/graffiti_throwup_11a" not found. VBSP: material "graffiti/graffiti_bub_throw_256" not found. VBSP: material "graffiti/graffiti_virus_throw05_256" not found. VBSP: material "graffiti/graffiti_hope_throw_256" not found. VBSP: material "graffiti/graffiti_myster_256" not found. VBSP: material "graffiti/graffiti_l4d2_throw002" not found. VBSP: material "graffiti/graffiti_composite_01i" not found. VBSP: material "graffiti/graffiti_nuts_256" not found. VBSP: material "graffiti/graffiti_bayskull_256" not found. VBSP: material "graffiti/graffiti_carwash_256" not found. VBSP: material "graffiti/graffiti_composite_01c" not found. VBSP: material "graffiti/graffiti_esc_256" not found. VBSP: material "graffiti/graffiti_l4d2_throw001" not found. VBSP: material "graffiti/graffiti_composite_01h" not found. VBSP: material "graffiti/graffiti_melt_throw_512" not found. VBSP: material "graffiti/graffiti_fight" not found. VBSP: material "graffiti/graffiti_throwup_04a" not found. VBSP: material "graffiti/graffiti_throwup_05a" not found. VBSP: material "graffiti/graffiti_throwup_07a" not found. VBSP: material "graffiti/graffiti_throwup_10a" not found. VBSP: material "graffiti/graffiti_wonder_256" not found. VBSP: material "graffiti/graffiti_throwup_13a" not found. VBSP: material "graffiti/graffiti_throwup_16a" not found. VBSP: material "graffiti/graffiti_paint_lrg_25a" not found. VBSP: material "posters/ratman_diorama04" not found. VBSP: material "/secret_key_1" not found. VBSP: material "/secret_key_2" not found. VBSP: material "/secret_map" not found. VBSP: material "overlays/overlay_scrawlings006c" not found. VBSP: material "posters/aperture_calender" not found. VBSP: material "posters/poster_2" not found. VBSP: material "posters/poster_3" not found. VBSP: material "posters/poster_4" not found. VBSP: material "posters/poster_1" not found. VBSP: material "graffiti/graffiti_composite_01f" not found. VBSP: material "graffiti/graffiti_composite_01g" not found. VBSP: material "tnb/c18-1decal" not found. VBSP: material "overlays/sign_32" not found. VBSP: material "decals/decalpapers01" not found. VBSP: material "decals/paper01" not found. VBSP: material "/rationsign" not found. VBSP: Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"! VBSP: Error loading studio model "models/atmus/atmus_rail.mdl"! VBSP: Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"! VBSP: Error loading studio model "models/props_interiors/pot01a.mdl"! VBSP: Error loading studio model "models/props_c17/clock01.mdl"! VBSP: Error loading studio model "models/props_c17/lockers001a.mdl"! VBSP: Error loading studio model "models/props_interiors/furniture_desk01a.mdl"! VBSP: Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"! VBSP: Error loading studio model "models/props_lab/crematorcase.mdl"! VBSP: Error loading studio model "models/props_interiors/furniture_shelf01a.mdl"! VBSP: Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01! VBSP: Compile time: 25 seconds elapsed -------------- Start Compile VVIS ---------------- VVIS Started, Please Wait! VVIS: c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_atmus_city_v10" Valve Software - vvis.exe (Sep 2 2013) fastvis = true 4 threads reading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_atmus_city_v10.bsp reading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_atmus_city_v10.prt 3900 portalclusters 9577 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) Optimized: 697061 visible clusters (13.92%) Total clusters visible: 5006053 Average clusters visible: 1283 Building PAS... Average clusters audible: 2917 visdatasize:2757616 compressed from 3806400 writing c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_atmus_city_v10.bsp 7 seconds elapsed Compile Complete for this module. VVIS Completed: Monday, April 07, 2014, 6:29:49 PM VVIS: Compile time: 7 seconds elapsed -------------- Start Compile VRAD ---------------- VRAD Started, Please Wait! VRAD: c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_atmus_city_v10" Valve Software - vrad.exe SSE (Aug 29 2013) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_atmus_city_v10.bsp Error! Unable to load file "models/props_lab/window_128.dx80.vtx" Error! Unable to load file "models/props_office/wall_door_frame_128.dx80.vtx" Error! Unable to load file "models/props_office/wall_door_frame_64b.dx80.vtx" Error! Unable to load file "models/props_lab/window_64.dx80.vtx" Error! Unable to load file "models/props_underground/underground_fizzler.dx80.vtx" Setting up ray-trace acceleration structure... Done (9.46 seconds) 23359 faces 7 degenerate faces 1377190 square feet [198315392.00 square inches] 12 Displacements 7954 Square Feet [1145426.75 Square Inches] 23352 patches before subdivision 165302 patches after subdivision light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000 light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000 sun extent from map=0.000000 425 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (114) BuildVisLeafs: 0...1. Advanced Compile Options Panel selected! ..2...3...4...5VBSP Advanced: VVIS Advanced: VRAD Advanced: ...6...7...8...9...10 (104) transfers 21032028, max 1509 transfer lists: 160.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(347728, 345727, 224570) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(64029, 55608, 28494) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(14123, 11057, 4578) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(3392, 2423, 820) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(885, 583, 166) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(242, 147, 36) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(69, 39, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(20, 11, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(6, 3, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0648 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 26 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 474/1024 22752/49152 (46.3%) brushes 8176/8192 98112/98304 (99.8%) VERY FULL! brushsides 58754/65536 470032/524288 (89.7%) VERY FULL! planes 27988/65536 559760/1310720 (42.7%) vertexes 44010/65536 528120/786432 (67.2%) nodes 12587/65536 402784/2097152 (19.2%) texinfos 6981/12288 502632/884736 (56.8%) texdata 1072/2048 34304/65536 (52.3%) dispinfos 12/0 2112/0 ( 0.0%) disp_verts 916/0 18320/0 ( 0.0%) disp_tris 1440/0 2880/0 ( 0.0%) disp_lmsamples 14928/0 14928/0 ( 0.0%) faces 23359/65536 1308104/3670016 (35.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 17873/65536 1000888/3670016 (27.3%) leaves 13062/65536 417984/2097152 (19.9%) leaffaces 28175/65536 56350/131072 (43.0%) leafbrushes 15105/65536 30210/131072 (23.0%) areas 21/256 168/2048 ( 8.2%) surfedges 188542/512000 754168/2048000 (36.8%) edges 123841/256000 495364/1024000 (48.4%) LDR worldlights 425/8192 37400/720896 ( 5.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 2694/32768 26940/327680 ( 8.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 56769/65536 113538/131072 (86.6%) VERY FULL! cubemapsamples 41/1024 656/16384 ( 4.0%) overlays 124/512 43648/180224 (24.2%) LDR lightdata [variable] 7001140/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2757616/16777216 (16.4%) entdata [variable] 873514/393216 (222.1%) VERY FULL! LDR ambient table 13062/65536 52248/262144 (19.9%) HDR ambient table 13062/65536 52248/262144 (19.9%) LDR leaf ambient 33767/65536 945476/1835008 (51.5%) HDR leaf ambient 13062/65536 365736/1835008 (19.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5888 ( 0.0%) dtl prp lght [variable] 1/439 ( 0.2%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/128198 ( 0.0%) pakfile [variable] 3933260/0 ( 0.0%) physics [variable] 2933483/4194304 (69.9%) physics terrain [variable] 3410/1048576 ( 0.3%) Level flags = 0 Total triangle count: 69911 Writing c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_atmus_city_v10.bsp 4 minutes, 46 seconds elapsed Compile Complete for this module. VRAD Completed: Monday, April 07, 2014, 6:34:37 PM VRAD: brushes 8176/8192 98112/98304 (99.8%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: brushsides 58754/65536 470032/524288 (89.7%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: waterindices 56769/65536 113538/131072 (86.6%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: entdata [variable] 873514/393216 (222.1%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: Compile time: 4 minutes, 46 seconds elapsed [/QUOTE] I found this: Static prop models/props_wasteland/prison_lamp001a.mdl outside the map (-11519.00, -10180.00, -110.47) Which I'm going to remove and see if it fixes anything, it probably won't though. :(
what's with all the missing materials ?
[QUOTE=Kemerd;44482201]There are no leaks, that includes props, areaportals, and everything else. Here's the compile log: I found this: Static prop models/props_wasteland/prison_lamp001a.mdl outside the map (-11519.00, -10180.00, -110.47) Which I'm going to remove and see if it fixes anything, it probably won't though. :([/QUOTE] Entities outside the map cause leaks. And for future reference, [url]http://www.interlopers.net/errors/[/url] this link is very useful and easy to use and will basically tell you anything wrong with your compile/map right off the bat.
I have no idea what's up with them, they were missing even though they show up in hammer. Strange. Anyways, it's not the static prop that's causing it. Still on LSD.
Start cordoning off sections until you narrow it down
The thing is, everything is fine when I remove the 3D sky camera. I'll try your suggestion.
Does it have to be? Although no, it's not. The thing is its something in the map, as the skybox was working before.
Do what Wazanator said, cordon sections of the map and compile over and over until you find the source of the issue. It's annoying, but if you don't have any leads it's pretty much what you're going to have to do.
Well if I cordon parts of the map, then the 3D skybox won't be included in the cordon, and I won't be able to see if it works or not.
Is your 3d skybox using the 3d skybox material? Change it to 2d skybox material or you'll cause the paradox that is your skybox currently.
I was thinking of doing that, I'll try it now and see if it works. [editline]9th April 2014[/editline] Nope, it still goes all wacky/LSD on me. Also, the 3D skybox is misaligned if that means anything.
[QUOTE=Kemerd;44493589]Also, the 3D skybox is misaligned if that means anything.[/QUOTE] this is most certainly what's causing it. to elaborate a bit: the walls of your 3D skybox must be outside the extents of your playable area. otherwise you will get the "hall of mirrors"/nodraw effect (like in your screenshot) when your player character moves into an area where the 3D skybox can't be rendered. i probably did a shit job explaining it, so lemme know if you want me to draw you a diagram or something. simple solution is to just raise the ceiling (and/or move the walls) of your 3D skybox a bit further out. EDIT: well, "simple", depending on how badly you've fucked up the alignment.
I put the sky_camera at 0, 0, 0 and it still doesn't show up properly or stop giving me wacky LSD issues. The thing that confuses me, is that it's compiled PERFECTLY fine before, without ANY issues. I haven't TOUCHED the skybox.
There are a few things that you may with to try. Have you tried placing your map into a new .vmf? Have you tried not compiling with Vis set to fast? Are you 100% sure that you have all the materials in the right place and are mounted?
[QUOTE=Kemerd;44496708]I put the sky_camera at 0, 0, 0 and it still doesn't show up properly or stop giving me wacky LSD issues.[/QUOTE] you misunderstand. the sky_camera is the origin of the skybox. it [i]already[/i] corresponds to 0,0,0 (which is the origin of the playable area of your map). you're not supposed to actually place it there. it sounds like you need to read some tutorials on how 3D skyboxes work. you're not going to solve this without having a basic understanding of it.
I know how 3D skyboxes work perfectly fine. You just confused me with that statement. (It doesn't make a difference where the position of the 3D skybox is.) I know it corresponds with the map, and I certainly know how they work. And to firegod, I'm sure its mounted, and I've compiled with it set to final, so its not that. Though I've seen other people with this problem through hours of googling. (Hard to explain with search terms.) Nobody gives solutions. It's weird because it was working perfectly fine before.
WAIT! I think I might know the issue, I was thinking about the origin, and how the sky_camera is the 3D skybox equalivant, and I realized I DID move the entire map, which probably f*Cked up the alignment. Good thing I have about 10 backups. I can realign it. I've been dwelling on this for a week, I'll see if it works!
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