• [CS:GO] Import
    13 replies, posted
Hey guys! Just finished up a map with MrTwoVideoCards, de_import.• • [url=http://steamcommunity.com/sharedfiles/filedetails/?id=249354664]WORKSHOP LINK[/url] • • [thumb]http://cloud-2.steampowered.com/ugc/579019461644511172/C5D2D6E3C343405BE8B3F24A137AED2653EF15FC/[/thumb] • [thumb]http://cloud-2.steampowered.com/ugc/579019461644500129/87A3BC2FD54993CB4C779556BA12C0D288A59EF6/[/thumb] • [thumb]http://cloud-4.steampowered.com/ugc/579019461644501781/554CF97F30E8283899B82624640266BF0F0C9DB4/[/thumb] • [thumb]http://cloud-3.steampowered.com/ugc/579019461644504404/81063A499EEB15C4BB81E849BC2FDCFF3B21E5B8/[/thumb] • [thumb]http://cloud-2.steampowered.com/ugc/579019461644505777/9C27F1033AADB1B925992962EA256A3106D6FB84/[/thumb] • [thumb]http://cloud-3.steampowered.com/ugc/579019461644514953/852644D6E846330712BA5D63AF3E83C8A7C22465/[/thumb] • Even though it's released I'm still taking feedback and will continue to make adjustments accordingly.
Looks great.
Can't comment on the gameplay but that map is very aesthetically pleasing to me
I will check this out today! Why is there only one bombsite, out of curiosity?
We dun goofed on the radar. We're fixing it today.
i'm getting some BF3 vibes here
[QUOTE=Horse Strangler;44552234]We dun goofed on the radar. We're fixing it today.[/QUOTE] Just spent some time running around, and played a few rounds with bots. I really like what you guys did with B, at first I wasn't sure what all that extra space behind the site was for, but taking that route a few times lead to a really cool experience. The biggest change I would make would be to the B dock route. [t]http://i.imgur.com/7GWJkGk.jpg[/t] [t]http://i.imgur.com/vDC4Iqv.jpg[/t] To me, the route entrance is sort of small and tucked off to the side. I was cycling through the T spawns and it looks like you angled the B biased ones so that the B site arrow would point to the yellow beams of that entrance, which is brilliant. I'm a little undecided about whether this needs to change or not because the entrance itself is a little tricky. I'm thinking about the lowest common denominator here, and wondering if the average player would realize what they were looking at. If they don't make that connection, I can imagine it being even more difficult for them to spot it as they round the container for a few reasons. One is due to most of that dock is sealed off by covered fences, the route entrance being further down, so the further they go down mid the harder it would be to see. At this point the player may just assume it's totally sealed off and keep going. Another reason they may not notice it is that most of the map has warm colors, and most of the warehouses have a similar yellow trim on the beams and roof. My suggestions would either be to but one of those small bombsite signs at the junction between mid and B, a bombsite decal on the wall of the warehouse itself, just above the fence-line in between the two catwalks, or opening up the closest of the two fences so that the player can see more of the route/scene behind it. I personally prefer the fence option so that you aren't overly directing the player with an excess of bombsite signage. Or it could just be me. There are also a few minor visual issues like the skylights at B and at the A locker room having really stretched textures, and a few door-frames not totally sewed up to the walls. The only other thing I would adjust are the god rays in B site to make them a little more transparent. Otherwise, it looks great! I can't wait to try it out with some friends.
[QUOTE=Framperton;44553674]Just spent some time running around, and played a few rounds with bots. I really like what you guys did with B, at first I wasn't sure what all that extra space behind the site was for, but taking that route a few times lead to a really cool experience. The biggest change I would make would be to the B dock route. [t]http://i.imgur.com/7GWJkGk.jpg[/t] [t]http://i.imgur.com/vDC4Iqv.jpg[/t] To me, the route entrance is sort of small and tucked off to the side. I was cycling through the T spawns and it looks like you angled the B biased ones so that the B site arrow would point to the yellow beams of that entrance, which is brilliant. I'm a little undecided about whether this needs to change or not because the entrance itself is a little tricky. I'm thinking about the lowest common denominator here, and wondering if the average player would realize what they were looking at. If they don't make that connection, I can imagine it being even more difficult for them to spot it as they round the container for a few reasons. One is due to most of that dock is sealed off by covered fences, the route entrance being further down, so the further they go down mid the harder it would be to see. At this point the player may just assume it's totally sealed off and keep going. Another reason they may not notice it is that most of the map has warm colors, and most of the warehouses have a similar yellow trim on the beams and roof. My suggestions would either be to but one of those small bombsite signs at the junction between mid and B, a bombsite decal on the wall of the warehouse itself, just above the fence-line in between the two catwalks, or opening up the closest of the two fences so that the player can see more of the route/scene behind it. I personally prefer the fence option so that you aren't overly directing the player with an excess of bombsite signage. Or it could just be me. There are also a few minor visual issues like the skylights at B and at the A locker room having really stretched textures, and a few door-frames not totally sewed up to the walls. The only other thing I would adjust are the god rays in B site to make them a little more transparent. Otherwise, it looks great! I can't wait to try it out with some friends.[/QUOTE] Great idea! I never really thought of that before, considering ive been working on the map for so long I never thought that people may not know that route exists. Ill definitely tweak it up a bit so players see it easier, thanks!
Yeah, no problem. It's been great looking at some of the CSGO levels posted here so I know what I'm up against and can learn from new things I haven't thought of.
Only thing I noticed was the skybox fog: [img]http://puu.sh/8aftS.jpg[/img]
looks good man. your 2 for 2 now
[QUOTE=GameDev;44555786]Only thing I noticed was the skybox fog: [img]http://puu.sh/8aftS.jpg[/img][/QUOTE] Yeah thats annoying I know, MrTwo has tried to fix it, we may be able to, but yeah we're tinkering with that. Thanks!
Thanks for all the feedback onebit! We just put out a patch today that fixes many of the issues you linked, I didnt notice the floaters though, so ill have that fixed next. Thanks!
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