• Texture black checkers
    15 replies, posted
Uhm, got few problems with textures on map. Few textures have 50% visible black checkers, what can it be and how to fix it?
Try placing cubemaps or run "buildcubemaps".
Hm, i will try it, thx for advice :>
L4D? [url]http://www.facepunch.com/showthread.php?t=830764[/url]
No, it's GMod. to DDR: It didn't work :<<
Do you have a pic of the problem?
No :| Gonna screen it after i try to compile with HDR
Can you take a picture of it? It's easier to help you then.
Running game [editline]12:46PM[/editline] [url]http://img36.imageshack.us/img36/3143/physdeadcanyonb210005.jpg[/url] [url]http://img203.imageshack.us/img203/8226/physdeadcanyonb210004.jpg[/url] here they're [editline]12:48PM[/editline] So, what do i need to fix it? *OFFTOPIC* Gotta take shower, brb in 5-10 mins
That's something new, it looks kinda like a shadow or something, hmmm. Is it a custom texture?
That looks like an issue with a custom SSBumpmap, or at least that would be my guess.
[QUOTE=CoLD_IcE;17957067]That's something new, it looks kinda like a shadow or something, hmmm. Is it a custom texture?[/QUOTE] Yeah, it's a custom textures [QUOTE=metallics;17957088]That looks like an issue with a custom SSBumpmap, or at least that would be my guess.[/QUOTE] It indeed uses bumbmap
Post the .vmt for it.
It's probably not referencing the bumpmap right in the vmt.
Hm, one moment, i think i fixed it, bumpmap dir was wrong, wait few mins, gonna test it.
Deleted. Everything is fixed.
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