I've gone and looked for tutorials on how to make regular doors like the ones used in RP maps. The only tutorials I found were for the sliding and rotating doors which I already know how to do. Can someone tell me how to make the realistic doors? Or is it rotating door then adding a few things to it?
I would appreciate it if you could help me.
Thanks,
Ninja Duck
Prop_Door_rotate
i think
[QUOTE=swampie;20741714]Prop_Door_rotate
i think[/QUOTE]
Yeah, but how do I add the moving door handles?
I'm making a warehouse and just finished the rotating door with sounds, I just need the handle!!!
Thanks for your reply, though.
Prop_Door_Rotate adds them auto
[editline]04:12PM[/editline]
Along with animations
In the properties for prop_door_rotating, you can set the "Hardware Type" keyvalue. You can have Handle, Pushbar, Keypad or None.
[QUOTE=CoolCorky;20742148]In the properties for prop_door_rotating, you can set the "Hardware Type" keyvalue. You can have Handle, Pushbar, Keypad or None.[/QUOTE]
Oh, thanks! That helped.
Also, does anyone know which direction to place the line for a garage door that I need to move up?
[QUOTE=Ninja_Duck;20742356]Oh, thanks! That helped.
Also, does anyone know which direction to place the line for a garage door that I need to move up?[/QUOTE]
What?
[QUOTE=Firegod522;20742387]What?[/QUOTE]
He means the rotation origin for a garage door, I think.
I'd say in the centre, slightly back (about 16 units) into the garage, about 2/3 up the door.
It's just one problem after another...I've chosen a door material, but it never looks right. One side will have black around it, so I go into the Face Edit Sheet, click Fit then apply, but nothing changes. Hardware Type isn't even in the Keyvalues. I checked up on a page that had the options for func_door_rotating and it said there is Hardware Type in there, but I don't see it.
Problem #1: Door materials are specially set up to be right for doors of a certain size. Take a look at the texture "dev_measuredoor" for the correct size values. You should then be able to apply the door texture, align it left and bottom and it should fit perfectly.
Problem #2: Make sure SmartEdit is enabled in the properties window. It's just to the right of the big white box with all the keyvalues in.
[QUOTE=CoolCorky;20742844]Problem #1: Door materials are specially set up to be right for doors of a certain size. Take a look at the texture "dev_measuredoor" for the correct size values. You should then be able to apply the door texture, align it left and bottom and it should fit perfectly.
Problem #2: Make sure SmartEdit is enabled in the properties window. It's just to the right of the big white box with all the keyvalues in.[/QUOTE]
I've had it in SmartEdit ever since I started making the map and still don't see it.
[QUOTE=Ninja_Duck;20742733]It's just one problem after another...I've chosen a door material, but it never looks right. One side will have black around it, so I go into the Face Edit Sheet, click Fit then apply, but nothing changes. Hardware Type isn't even in the Keyvalues. I checked up on a page that had the options for func_door_rotating and it said there is Hardware Type in there, but I don't see it.[/QUOTE]
Because the Hardware Type belongs in the prop_door_rotating keyvalues. But if you wanted to make the door brush-based, make a brush that has a height of 112 and a width of 56, then select the front and back faces, and search up dev or door in the texture browser and select the dev/door texture. Then just clip along the lines to create your basic door frame, and vertex edit a bit.
If you have no idea what I'm talking about, refer to [url=http://www.interlopers.net/tutorials/6549]this[/url] tutorial.
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