• [TF2] Mapping Problem - ctf_factory
    2 replies, posted
I was making a map but I have 3 problems 1. The Water and wood floors/walls have a pink-black texture reflection 2. How do I make a prop and bruch breakable like wood 3. I see my map in the skybox (I have 1 building in the map yet but in the skybox I see the same but then bigger) Please post something if you have an awnser and Ill upload images if nessacery
[QUOTE=Firegod522;30392418]1. place an cubemap over the water, then in console do mat_specular 0 build cubemaps mat_specular 1 2. place a prop_dynamic that can be broken 3.Move the skybox farther away from the map. Make sure you are running vis on normal. [editline]11th June 2011[/editline] 4. We have 2 question megathreads.[/QUOTE]
I spy a second thread?
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