• Resizing a Brush. Please Help :(
    11 replies, posted
Hi Everybody. I decided to make a brush to use to carve a doorway. I know how big the brush needs to be but I can't resize it precisley by dragging the corners on the viewports. Any way I can get like a window up where I can put in the exact dimensions?
What? you know the [ and ] keys change the size of the grid you are working on, so it really shouldn't be difficult. I mean, is your problem that you can't see the unit numbers or something? Also, what kind of doorway are you trying to make? An arched top one? Just use half a cylinder and clip around it instead of carving.
[QUOTE=Framperton;30024276]What? you know the [ and ] keys change the size of the grid you are working on, so it really shouldn't be difficult. I mean, is your problem that you can't see the unit numbers or something? Also, what kind of doorway are you trying to make? An arched top one? Just use half a cylinder and clip around it instead of carving.[/QUOTE] I have tried resizing the grid but it still isn't precise enough as I need the brush to be the same size as the door. Im just doing a standard doorframe. Im new to mapping in case you haven't guessed xD
If the door is a model, you really don't have to worry about the brush overlapping by .6 or .4 of a unit. In fact, its preferable to having 16 rather than 16.4 units on the top because the extra .4 is off the grid, which is bad.
1. Every time you carve, god kills a kitten 2. If you can resize the brush to the size you need, lower the grid size. If that still doesnt work, that means your brush is off grid, you need to get rid of it and make another brush on grid 2.5- This is assuming that you have grid snapping on. If you dont, then may the kitten killing god help you.
Answer: Clip, don't carve. If you mean it doesn't snap on the grid, err check 'Snap To Grid' in map I think or Edit..I forgot
There's a dev texture for a doorframe, it has the proper height and width in units. search 'dev' in the texture search, you should find it [editline]26th May 2011[/editline] Actually here, this should help. [img]http://imageshack.us/m/860/5183/doorhelp.jpg[/img]
If you really insist on going off the grid to get it exactly right, hold alt while dragging. Not reccomended.
[QUOTE=RustyC;30140830]If you really insist on going off the grid to get it exactly right, hold alt while dragging. Not reccomended.[/QUOTE] If something can only be done exactly right by going off grid, it's not exactly right.
grid is so your map is precise and doesent leak etc. stay on grid
You may want to watch this video before continuing: [url]http://www.youtube.com/watch?v=Id3QMt58Emk&feature=related[/url]
[QUOTE=RustyC;30140830]If you really insist on going off the grid to get it exactly right, hold alt while dragging. Not reccomended.[/QUOTE] Slap your modeler.
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