• Compile error - Hammer being a fuck
    5 replies, posted
I've been mapping for a bit, but this has struck me. [code] ** Executing... ** Command: "c:\program files\steam\steamapps\big_bang759\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 180 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt" Can't load skybox file skybox/sky_day01_09 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (204952 bytes) Unable to load vertex data "models/models/haybale.vvd" ** Executing... ** Command: "c:\program files\steam\steamapps\big_bang759\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.bsp Error opening c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\big_bang759\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\big_bang759\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.bsp Error opening c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.bsp" "c:\program files\steam\steamapps\big_bang759\counter-strike source\cstrike\maps\kf_farm.bsp" [/code] Far as I know, shit should work. (Isn't updating or compiling the map if you're wondering :P)
What setting are you compiling under? Also: [code]Unable to load vertex data "models/models/haybale.vvd"[/code]
Remove the rt from your skybox name.
Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\big_bang759\sourcesdk\bin\ep1\bin\lights.rad.
your vbsp is being cut short likley that vertex data error that hl2phobic mentioned.
try removing the offending model from the map.
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