• Garry's Mod Custom Npcs to source sdk?
    13 replies, posted
Is it possible for me to use a garry's mod npc and import it to source sdk, so that I can make endless zombies on a map using a custom zombie npc. Can i just add it to the garrysmod.fgd? Thanks in advance.
[QUOTE=cpl bradley;30423437]Is it possible for me to use a garry's mod npc and import it to source sdk, so that I can make endless zombies on a map using a custom zombie npc. Can i just add it to the garrysmod.fgd? Thanks in advance.[/QUOTE] You could try that, but you don't necessarily need to. All you'd need to do is rename any entityname (Not the targetname) to whatever the zombies entity name is: I.E. logic_case would become cust_zombie Now, you can't see the actual zombie and it will just show a "Null" picture with a yellow background and a guy thumbing you up, don't worry, in-game the zombies will spawn. If you planned on releasing the map, Then you'd have to include the zombie's codes and modify the .FGD
Thanks, its for a friend's gamemode.
I fucking love the Obsolete entity's preview. [img]http://adam050986.free.fr/de_mangashop/tuto_conv/tuto_obsolete.jpg[/img]
[QUOTE=LifeIsGood;30451801]I fucking love the Obsolete entity's preview. [img]http://adam050986.free.fr/de_mangashop/tuto_conv/tuto_obsolete.jpg[/img][/QUOTE] I have always wondered who that is
[QUOTE=J-B;30455043]I have always wondered who that is[/QUOTE] Looks like someone's face photoshopped onto the Fonz.
[QUOTE=LifeIsGood;30451801]I fucking love the Obsolete entity's preview. [img]http://adam050986.free.fr/de_mangashop/tuto_conv/tuto_obsolete.jpg[/img][/QUOTE] I like the one from The Ship more: [img]http://img705.imageshack.us/img705/4303/unled1xij.jpg[/img]
[QUOTE=J-B;30455043]I have always wondered who that is[/QUOTE] Its Jason Mitchell pasted over the Fonz.
[IMG]http://i1183.photobucket.com/albums/x468/pinecleandog/fonzup.jpg[/IMG] AYYYYYYYYYYYYY!
Yeah, didn't a while back people do research about it and emailed gabe and people at valve trying to figure out who it was.
[QUOTE=Chaingunfighter;30426072]You could try that, but you don't necessarily need to. All you'd need to do is rename any entityname (Not the targetname) to whatever the zombies entity name is: I.E. logic_case would become cust_zombie Now, you can't see the actual zombie and it will just show a "Null" picture with a yellow background and a guy thumbing you up, don't worry, in-game the zombies will spawn. If you planned on releasing the map, Then you'd have to include the zombie's codes and modify the .FGD[/QUOTE] Zomg yes, this is gold.
[QUOTE=pinecleandog;30467928][IMG]http://i1183.photobucket.com/albums/x468/pinecleandog/fonzup.jpg[/IMG] AYYYYYYYYYYYYY![/QUOTE] Damn, that guy is old now.
i love how quickly this got off topic
Maybe you could add some lua spawnpoints ( ask someone)?
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