In hl2 right before ravenholm the ceiling collapses in between you and alex. I want to add this to one of my maps. but not sure exactly how they did it. does anybody know where i can find a tutorial on it. or know how. i cant find it on halfwit-2 or interlopers. And google has been no help
func_breakable tied to a trigger_once.
Or, a prop_dynamic tied to trigger_once, where the prop model (s) are that of the boards you want to break.
[QUOTE=Dark_Phoenix;30411396]func_breakable tied to a trigger_once.
Or, a prop_dynamic tied to trigger_once, where the prop model (s) are that of the boards you want to break.[/QUOTE]
the stuff breaking isnt a problem. but when the ceiling colap's it spawns a buch of ruble thats blocks off the path.
[QUOTE=dkparadox;30411432]the stuff breaking isnt a problem. but when the ceiling colap's it spawns a buch of ruble thats blocks off the path.[/QUOTE]
Oh that.
Its either an animated model, physics that are then frozen in place, or a series of models that are parented to a func_movelinear and dropped through the ceiling.
[QUOTE=Dark_Phoenix;30411522]Oh that.
Its either an animated model, physics that are then frozen in place, or a series of models that are parented to a func_movelinear and dropped through the ceiling.[/QUOTE]
alright thanks. ill fiddle around with thoughs
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