I finally found a way
unfortunately is to long and complicated to explain fully so i will round it down
Step 1: open this link
[url]http://www.garrysmod.org/downloads/?a=view&id=93659[/url]
Step 2: Download it
Step 3: Open up the files in hammer
Step 4: Take a look at the entities and write them down or something
Step 5: Use the written entities to move it to your map, The model name and animation is the most important thing
And when i run the map, I get this:
[url]http://www.youtube.com/watch?v=cLNRzCxXQJM[/url]
Can be used in Ep2 and 1 for sure, There is a different model for portal and i haven't tested anything else
Some tweaking is required, But the bulk of the work is done!
i dont see a tutorial anywhere here
I liked the part where I didn't learn anything
two questions..
1). What is it?
2.) What game do i run this in, Cs:s give me pink and black textures
Open the link and look at the map
then the learning appears
aha, HL2 solved the spawning problem and nice work.. but pink & black textures :/
Pictures first. I don't trust some random person handing me a link and says: "Hey, download this file, it's a .zip but trust me it's safe."
Yeah, But that is because they are custom dev textures, Just replace them
[editline]02:19PM[/editline]
[QUOTE=SweetSwifter;20740588]Pictures first. I don't trust some random person handing me a link and says: "Hey, download this file, it's a .zip but trust me it's safe."[/QUOTE]
How, He gets off the floor
end
hold on a sec then
[QUOTE=SweetSwifter;20740588]Pictures first. I don't trust some random person handing me a link and says: "Hey, download this file, it's a .zip but trust me it's safe."[/QUOTE]
Which is why gmod.org has "view contents" feature.
[code]examplemap.vmx
examplemap.log
examplemap.vmf
examplemap.bsp
examplemap.prt[/code]
I on the other hand would not trust someone dumb enough to include the vmx, log and prt as they are completely useless.
I just copied them...
Uploading a vid for non belivers
[QUOTE=swampie;20740668]I just copied them...
Uploading a vid for non belivers[/QUOTE]
Congratulations you've managed to make a completely useless tutorial!
If anybody actually wanted to learn how to do this here's a better tutorial:
[url]http://www.halfwit-2.com/?page=tutorials&id=43[/url]
[QUOTE=swampie;20740592]Yeah, But that is because they are custom dev textures, Just replace them
[editline]02:19PM[/editline]
How, He gets off the floor
end
hold on a sec then[/QUOTE]
Why does "he" have a capital "h", but "end" and "hold" don't?
Also I see no full stops.
Gah, I try to do something nice
:sad:
:suicide:
If you are going to make a tutorial, you have to explain in detail how to do everything and what you are actually doing.
I uploaded an example map that wasn't hard to follow
[QUOTE=swampie;20740773]Gah, I try to do something nice
:sad:
:suicide:[/QUOTE]
I can help you, read [url=http://en.wikipedia.org/wiki/Full_stop]this.[/url]
[QUOTE=~ZOMG;20740783]If you are going to make a tutorial, you have to explain in detail how to do everything and what you are actually doing.[/QUOTE]
Pictures are actually helpful too.
[QUOTE=swampie;20740789]I uploaded an example map that wasn't hard to follow[/QUOTE]
Irrelevant.
[editline]02:36PM[/editline]
[QUOTE=metallics;20740792]Pictures are actually helpful too.[/QUOTE]
Agreed. It makes it nicer to read as well.
Also...it's spelt Eureka.
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