• func_* brush entities (except detail), seem to have strange hitboxes?
    3 replies, posted
I am trying to make train tracks for my map and ran into a problem where track switches don't seem to align to the rest of the tracks. Visually they look fine, but whether I'm using func_door, func_movelinear, or other things, objects seem to slighty into the track, making everything out of whack. I am considering using Propper to just turn everything into models and having the models attached to something and move around this way. Seems a lot more complicated but not sure what else I can do. Suggestions?
Physics on dynamic entities is different than on world geometry. If you don't want the effect you describe, you'll have to use model tracks.
[QUOTE=GiGaBiTe;44558730]Physics on dynamic entities is different than on world geometry. If you don't want the effect you describe, you'll have to use model tracks.[/QUOTE] that's fine. A little more work but once I create the prefabs I'm all good. So now the question is: what is easier to accomplish to move a prop, a built in animation or turning it into a prop_dynamic and have it parented to brush entities that do move? Ultimately I want to take the gm_wirecontruct_rc way of doing things, having the tracks move up and down as If I use built in animation, is this something I can code or does it really have to be created within some 3D modelling software like Blender?
[QUOTE=v0idnull;44561181]that's fine. A little more work but once I create the prefabs I'm all good. So now the question is: what is easier to accomplish to move a prop, a built in animation or turning it into a prop_dynamic and have it parented to brush entities that do move? Ultimately I want to take the gm_wirecontruct_rc way of doing things, having the tracks move up and down as If I use built in animation, is this something I can code or does it really have to be created within some 3D modelling software like Blender?[/QUOTE] As far as I know, you'd have to use func_tracktrain for this.
Sorry, you need to Log In to post a reply to this thread.