• How do I get to this pos on my map I'm making?
    3 replies, posted
I got told to go to this pos : 38.15 -794.81 65.00 on my SDK Source. Previous post - Okay well I've been mapping it for consent hours now after me clipping out bitd of the wall for my rotating doors, I tried to run the bsp and I got an Engine Error 'Map with No Textures' I'm sure I have textures like I have Half-Life 2 and Counter Strike Source and it was working fine just about 1 hour ago so when can I do to fix this issue if I need to provide anything else then I will do! Thanks, Kieran! Edited: I thought this may be helpful : ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2" "C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.vmf" Valve Software - vbsp.exe (Sep 20 2013) 8 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2\materials Loading C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_start (38.15 -794.81 65.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (21007 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 76 texinfos to 60 Reduced 15 texdatas to 15 (354 bytes to 354) Writing C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2" "C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss" Valve Software - vvis.exe (Sep 20 2013) 8 threads reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.prt LoadPortals: couldn't read c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2" "C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss" Valve Software - vrad.exe SSE (Sep 20 2013) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.02 seconds) 764 faces 455397 square feet [65577168.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0122 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 58/8192 696/98304 ( 0.7%) brushsides 348/65536 2784/524288 ( 0.5%) planes 174/65536 3480/1310720 ( 0.3%) vertexes 1030/65536 12360/786432 ( 1.6%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 60/12288 4320/884736 ( 0.5%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 764/65536 42784/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 190/65536 10640/3670016 ( 0.3%) leaves 340/65536 10880/2097152 ( 0.5%) leaffaces 817/65536 1634/131072 ( 1.2%) leafbrushes 130/65536 260/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 4188/512000 16752/2048000 ( 0.8%) edges 2298/256000 9192/1024000 ( 0.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 46/32768 460/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 600/65536 1200/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2304172/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 3582/393216 ( 0.9%) LDR ambient table 340/65536 1360/262144 ( 0.5%) HDR ambient table 340/65536 1360/262144 ( 0.5%) LDR leaf ambient 209/65536 5852/1835008 ( 0.3%) HDR leaf ambient 340/65536 9520/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105883/0 ( 0.0%) physics [variable] 21007/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1900 Writing c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp" "C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp"
View > Go To Coordinates Paste those three numbers in there
Ty but where time I spawn a info_player_start it does the same thing again... how to fix?
You have a leak in the map. That means that there's an area exposed to the void (black), which isnt supposed to happen. Load the pointfile by going to map > load pointfile and follow the red line to where the leak is, and seal the hole with [B]world geometry[/B], not a func detail or a prop.
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